Re: [TML] glitches in filters
Jeff Zeitlin 23 Jul 2018 22:57 UTC
On Mon, 23 Jul 2018 16:05:49 +0100, Timothy Collinson
<xxxxxx@port.ac.uk> wrote:
>OB TRAV:
>The PCs are trawling out to the Jump point when the astrogation computer
>gets in a loop and plots a Jump to the system the PCs are currently in.
>Changing the destination world only results in it resetting to the current
>system. Deleting the program and starting over results in the same
>behaviour. Deleting an old Library Data program (entirely unrelated),
>fixes the problem.
>1-2) or does it?
>3) as above but the PCs are not aware of the glitch until they've spent a
>week in Jump and arrive in the system they've just left
>4) as 2) but four or five days out from the main world
>5) as 2) but a few hours after arrival in the still current system, the
>ship goes into Jump again and a week later they're back in the same
>system. There's no explanation as to how that happened with no fuel. But
>it's a one off curiousity of interest to scientists and few others.
>6) as 5 but the loop is infinite. The glitch is nothing to do with
>software but some fault with Jumpspace itself.
You need to puff this one up a bit, so I can use it as a Getting Off the
Ground in Freelance Traveller. Alternatively, pick a resolution, and expand
it into a full-blown adventure...
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