Re: [TML] Weather Control
Rob O'Connor 27 May 2018 01:12 UTC
Tim Little wrote:
> The control inputs are going to be very low
> powered compared with the internal fluxes in the
> system, so the evolution of the system is going
> to be very close to a path that could
> have happened naturally.
A quick dynamic response pressure transducer is not far from a microphone.
A high resolution thermometer is not far from a thermal imager.
Is the sensor set required for the control inputs part of an omnipresent
surveillance system in the wrong hands?
I'm thinking that ~100m resolution of temperature, pressure, humidity,
condensation nuclei number density, windspeed and direction, surface
friction/airflow resistance and albedo with relevant values up to at
least a scale height in altitude as a minimal requirement.
Couple that with ubiquitous smart phones/hand computers/personal IDs
with position fixing capability and you have a panopticon.
> On second thought: while possible, this might be a bad idea since
> the periodicity itself could possibly have harmful long term effects.
The weather or climate equivalent of a Tacoma Narrows bridge resonance
excursion lacks appeal.
> Maybe there could be some major resort areas on some rich and very
> comfortable worlds where they ensure that, while it does rain, it
> never does so during the day but only during some nights according to
> a schedule published well in advance.
That would stop Sunnydale from turning into a desert, and provide for a
Blade Runner/L.A. Noir ambience for Traveller PCs to do their thing in.
Rob O'Connor