Of Tangible Ghosts Jeff Zeitlin (04 Apr 2018 17:18 UTC)
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Re: [TML] Of Tangible Ghosts
Richard Aiken
(13 Apr 2018 01:47 UTC)
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Re: [TML] Of Tangible Ghosts
Jeff Zeitlin
(14 Apr 2018 18:58 UTC)
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Re: [TML] Of Tangible Ghosts
David Shaw
(14 Apr 2018 19:11 UTC)
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L.E.Modesitt, Jr., wrote three novels based on the premise that ghosts exist, and can be detected and studied scientifically. (The three novels are _Of Tangible Ghosts_, _Ghost of the Revelator_, and _Ghosts of the White Nights_. The first two are available in an omnibus volume called _Ghosts of Columbia_.) Like any good author, Modesitt's worldbuilding tells us what we need to know, and leaves any other speculation to the reader. The three novels provide us with quite a bit of information. My purpose in posting this is to solicit, specifically for the September/ October issue of Freelance Traveller, articles involving ghosts (and/or zombies) as outlined in those novels (and summarized below, for those who don't have them). Any type of article is fair game for this, from rules for using ghosts and zombies in a campaign (as NPCs; they're not suitable as PCs), to Up Close and Personal profiles of a ghost (and the person they used to be), to adventures involving ghost or zombie encounters, to ... whatever. Modesitt's ghosts have the following characteristics: 1. When visible, they are white, and often somewhat indistinct. 2. They are created when a self-aware being dies violently, quickly, and knowing that they are dying. The definition of 'violence' does not automatically include malevolence; automobile accidents can and often do leave ghosts, and where medical care is pre-modern, women who die in childbirth tend to leave ghosts. Lingering deaths do not leave ghosts, and in general, preadolescent children do not leave ghosts, not being fully aware of the implications of 'death'. Some societies - such as Modesitt's Columbia - may consider a child leaving a ghost as probable cause to open an investigation into child abuse. 3. Ghosts remain where they died. The limits of "where they died" are not clearly defined; there are examples showing a fair amount of variance - from a single hotel room or small area of public sidewalk to an entire suburban house. 4. They dissipate over time, but how much time varies depending on each ghost. Neither minimum nor maximum durations are given, but example are seen where the identified ghosts persist for many years, and in one case, over a century. 5. A ghost's volition and ability to interact with the living is variable: some ghosts never do anything but re-enact the actions leading to their deaths; others are able to act in limited ways to interact with others. There is evidence within the books that suggests that the actions of the living with respect to interaction with the ghost can affect how the ghost interacts with the living of its own volition. 6. They are electromagnetic in nature - they can be forcibly dissipated by appropriate projected electromagnetic fields, or their existence prolonged by the provision of basic electromagnetic fields (examples of each are given) 7. They are manifestations of what makes a person a person - for lack of a better term, the loaded term 'soul' is used. 8. Conditions that lead to what we call PTSD can lead to a person being 'de-ghosted' in Modesitt's universe, without dying. A person who has been (fully) de-ghosted is called a zombie, and retains all of their knowledge and memories - but has just enough volition to follow orders, and little more. They also tend to maintain a fixed emotional set (or simulation thereof; the book doesn't explicitly say, which, but there is room for doubt). A partially de-ghosted person retains volition, but their emotional responses may be 'off' or otherwise not fully normal. Partial de-ghosting of a person is also a tool used to 'brainwash' or 'condition' a person into desired behavior. 9. It is not _generally_ and _publicly_ known within the universe, but technology exists to (destructively) remove ghosts from the area that they 'haunt'. It is generally assumed by those who know of its existence that all of the major governments have this technology; they keep it secret because of the public attitude toward ghosts; definite general knowledge that the technology exists and is used would result in an outcry over destroying the last remaining part of people's loved ones - "let the dead rest in peace!" 10. Even 'blacker' technology exists to digitally record a ghost, and to re-project a recorded ghost. The processes involved are nondestructive but require a certain amount of computing power; re-projection requires more than recording. 11. 'Blacker' yet is that it is actually possible to synthesize a ghost. 12. It is possible (but not known to be, except by those actually affected) for a ghost to 'possess' a person. The only known example involved an accident with a ghost projector, a recorded ghost, and the person possessed seemingly partly 'de-ghosted' (or soul-damaged). 13. Different people have different levels of sensitivity to the presence of a ghost - for some, they may never have more than a 'feeling' of something (the ghost) being nearby (this often expresses itself in the same sort of nervousness that unconscious exposure to a 14Hz tone does); others may only see a mist; still others can see more definite manifestations, or be communicated with (if the ghost is of sufficiently high volition). Those who can 'hear' ghosts do not actually hear a true sound; it is more accurately describable as a mental impression of the voice and words. ®Traveller is a registered trademark of Far Future Enterprises, 1977-2018. Use of the trademark in this notice and in the referenced materials is not intended to infringe or devalue the trademark. -- Jeff Zeitlin, Editor Freelance Traveller The Electronic Fan-Supported Traveller® Resource xxxxxx@freelancetraveller.com http://www.freelancetraveller.com Freelance Traveller extends its thanks to the following enterprises for hosting services: onCloud/CyberWeb Enterprises (http://www.oncloud.io) The Traveller Downport (http://www.downport.com)