Detecting air rafts shadow@xxxxxx (22 Feb 2018 02:42 UTC)
Re: [TML] Detecting air rafts Kurt Feltenberger (22 Feb 2018 02:48 UTC)
Re: [TML] Detecting air rafts Caleuche (22 Feb 2018 04:41 UTC)
Re: [TML] Detecting air rafts shadow@xxxxxx (22 Feb 2018 07:36 UTC)
Re: [TML] Detecting air rafts Tim (22 Feb 2018 06:32 UTC)
Re: [TML] Detecting air rafts Roger Gammans (22 Feb 2018 18:33 UTC)
Re: [TML] Detecting air rafts Bruce Johnson (22 Feb 2018 18:52 UTC)
Re: [TML] Detecting air rafts Rupert Boleyn (23 Feb 2018 11:48 UTC)
Re: [TML] Detecting air rafts shadow@xxxxxx (23 Feb 2018 19:13 UTC)
Re: [TML] Detecting air rafts Rupert Boleyn (23 Feb 2018 20:21 UTC)
Re: [TML] Detecting air rafts Bruce Johnson (23 Feb 2018 20:46 UTC)
Re: [TML] Detecting air rafts Tim (24 Feb 2018 01:16 UTC)
Re: [TML] Detecting air rafts Thomas Jones-Low (24 Feb 2018 01:47 UTC)
Re: [TML] Detecting air rafts Jeffrey Schwartz (24 Feb 2018 00:13 UTC)

Re: [TML] Detecting air rafts shadow@xxxxxx 23 Feb 2018 19:12 UTC

On 24 Feb 2018 at 0:48, Rupert Boleyn wrote:

> TL12 CG for an air/raft used 0.3MW power. The HEPlaR thruster used
> about the same (using reactionless thrusters gets more thrust per MW
> but they're massier, which is probably a wash in an air/raft). If
> neither of these technologies suits, ducted fans could be used, but
> they'd make for a slower (and atmospheric only, obviously) craft.

*HEPlaR*?!?!

There goes any hope of IR stealth. As well as making it hazardout to
fly near grasslands, woods and flammable construction!
--
Leonard Erickson (aka shadow)
shadow at shadowgard dot com