Detecting air rafts
shadow@xxxxxx
(22 Feb 2018 02:42 UTC)
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Re: [TML] Detecting air rafts
Kurt Feltenberger
(22 Feb 2018 02:48 UTC)
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Re: [TML] Detecting air rafts
Caleuche
(22 Feb 2018 04:41 UTC)
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Re: [TML] Detecting air rafts
shadow@xxxxxx
(22 Feb 2018 07:36 UTC)
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Re: [TML] Detecting air rafts Tim (22 Feb 2018 06:32 UTC)
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Re: [TML] Detecting air rafts
Roger Gammans
(22 Feb 2018 18:33 UTC)
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Re: [TML] Detecting air rafts
Bruce Johnson
(22 Feb 2018 18:52 UTC)
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Re: [TML] Detecting air rafts
Rupert Boleyn
(23 Feb 2018 11:48 UTC)
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Re: [TML] Detecting air rafts
shadow@xxxxxx
(23 Feb 2018 19:13 UTC)
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Re: [TML] Detecting air rafts
Rupert Boleyn
(23 Feb 2018 20:21 UTC)
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Re: [TML] Detecting air rafts
Bruce Johnson
(23 Feb 2018 20:46 UTC)
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Re: [TML] Detecting air rafts
Tim
(24 Feb 2018 01:16 UTC)
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Re: [TML] Detecting air rafts
Thomas Jones-Low
(24 Feb 2018 01:47 UTC)
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Re: [TML] Detecting air rafts
Jeffrey Schwartz
(24 Feb 2018 00:13 UTC)
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On Wed, Feb 21, 2018 at 06:41:42PM -0800, shadow at shadowgard.com (via tml list) wrote: > That leaves the CG & propulsion. What Piper called "lift & drive". > They are probably detectable to some extent with grav sensors of > some sort. > > Question is, how detectable and at what range. GURPS Traveller has rules for various levels of grav sensors and their detection rules. Those could be a reasonable guideline from a source that was at least once canonical. I don't have the books with me, but I'm pretty sure that getting a fairly precise fix was fairly easy after the initial detection. There are also stealth options though, which for someone rich and averse to being tracked, would make sense. - Tim