Re: [TML] The meaning of world tech level
Rusty Witherspoon
(12 Feb 2018 19:30 UTC)
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Re: [TML] The meaning of world tech level
Tim
(12 Feb 2018 23:35 UTC)
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Re: [TML] The meaning of world tech level
Cian Witherspoon
(13 Feb 2018 00:17 UTC)
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Re: [TML] The meaning of world tech level
Cian Witherspoon
(13 Feb 2018 00:35 UTC)
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Re: [TML] The meaning of world tech level
Tim
(13 Feb 2018 00:56 UTC)
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Re: [TML] The meaning of world tech level
Cian Witherspoon
(13 Feb 2018 01:35 UTC)
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Re: [TML] The meaning of world tech level
Phil Pugliese
(13 Feb 2018 00:17 UTC)
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Re: [TML] The meaning of world tech level
Tim
(13 Feb 2018 00:43 UTC)
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Re: [TML] The meaning of world tech level
Phil Pugliese
(13 Feb 2018 07:32 UTC)
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Re: [TML] The meaning of world tech level
Cian Witherspoon
(13 Feb 2018 08:01 UTC)
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Re: [TML] The meaning of world tech level
Phil Pugliese
(13 Feb 2018 18:25 UTC)
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Re: [TML] The meaning of world tech level
RiftRoamer
(15 Feb 2018 15:38 UTC)
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Re: [TML] The meaning of world tech level
Caleuche
(15 Feb 2018 17:35 UTC)
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Re: [TML] The meaning of world tech level
Bruce Johnson
(15 Feb 2018 21:03 UTC)
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Re: [TML] The meaning of world tech level
Phil Pugliese
(15 Feb 2018 21:53 UTC)
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Re: [TML] The meaning of world tech level
Greg Nokes
(16 Feb 2018 08:14 UTC)
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Re: [TML] The meaning of world tech level
Phil Pugliese
(16 Feb 2018 22:04 UTC)
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Re: [TML] The meaning of world tech level
Richard Aiken
(27 Feb 2018 03:07 UTC)
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Re: [TML] The meaning of world tech level shadow@xxxxxx (21 Feb 2018 04:58 UTC)
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Re: [TML] The meaning of world tech level
Rupert Boleyn
(13 Feb 2018 08:33 UTC)
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Re: [TML] The meaning of world tech level
Phil Pugliese
(13 Feb 2018 18:28 UTC)
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Re: [TML] The meaning of world tech level
Bruce Johnson
(13 Feb 2018 23:03 UTC)
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On 13 Feb 2018 at 0:01, Cian Witherspoon wrote: > We've been looking at it all wrong: > TL is a measure of what technology the local infrastructure will > support. Think about it. Yeah, smartphones are great - but they were > created to take advantage of the capabilities of already existing > infrastructure - cell phone towers, wireless internet, data > communication via cell phone frequencies, the electrical grid... > Without them, a smartphone is a fancy paperweight. Infrastructure is > the limiting force on what technology can be feasibly imported. The > price markups are for obtaining the gear required to create a limited > scale form of the required infrastructure (or paying for someone else > having already set it up). SO a noble wants to import a few dtons of > smartphones onto a low tech world - rewards for local rulers, perhaps. > Each phone requires: communication infrastructure - either satnet in a > can, or ground towers. Also requires the equipment needed to actually > run the network. Data infrastructure - probably bundled into the above > power infrastructure - gotta charge it somehow and then a server > loaded with apps and probably a library. Oh, and people to run it all. Actually if you look at the third world, you see that importing the higher tech solution is often *cheaper*. Cell phones took off in the third world because the infrastructure was both cheaper *and easier to maintain* than the lower tech equivalents. Cell sites aren't hugely expensive. And they are *very* portable compared to a telephone excange. So it's worth it to a carrier to drop one in a village complete with a microwave link to another village or to a relay of some sort. For a small setup (100 phones or less) solar power will do. Or a generator. With landline phones you have to string miles and miles of wire *and maintain it*. And you still need similar amounts of power. So cell phones *including the infrastructure* are cheaper than landlines. the next lower level of communication is old style radiotelephones or ham radio or the like. Cheaper, but a *lot* less useful. below that you are back to snail mail and messengers. It's even cheaper to do cell phones in the cities. You need better cell site, but they don't need as much range. Also, you only need to run cables between the sites, not run ones for every single customer (a *huge* cost when establishing service or doing significant expansions) transportation follows similar rules. People lugging things around, animal drawn carts/wagon, trains, cars/trucks/busses, airplanes. Sometimes you can re-use the older infrastructure, other times (trains) you need to build new infrastructure. Or you improve existing infrastructure. so footpaths become roads and then the roads get improved (somewhat). and of course, planes require *some* sort of runway. Even helicopters need relatively clear spaces to land. So you get tradeoffs between usefulness, price and costs of infrastructure. But more often than you'd think the higher tecj stuff can make it worth skipping over some of the lower tech stages if they weren't already in place. -- Leonard Erickson (aka shadow) shadow at shadowgard dot com