On 2/5/2018 1:59 PM, Catherine Berry wrote: > Joss Whedon once said that spacecraft in "Firefly" travel at the speed > of plot. That to me captures perfectly the narrative approach to > role-playing. The GM decides how long the trip should take, within > broad parameters of plausibility and consistency, and the players take > that as a given and create their narrative within that framework. > "Gaming" players would instead start pulling out rulebooks and > calculators to second-guess the stated duration. While I tend to agree with this (despite despising Whedon), there must be some framework for future continuity or the "world" (i.e. the system, stellar arm, etc.) suddenly ceases to have any real form other than GM fiat. -- Kurt Feltenberger xxxxxx@thepaw.org/xxxxxx@yahoo.com “Before today, I was scared to live, after today, I'm scared I'm not living enough." - Me