-------- Original Message -------- On January 25, 2018 12:24 AM, Tim <xxxxxx@little-possums.net> wrote: > > >>The most difficult part though, is that the difference of initial >> velocity of the Hamiltonian with the expected final velocity (that >> of Hot chi in 780366 seconds) is 22730.9 meters/second, requiring an >> additional 38m37s worth of thrust, and somewhat screwing up all >> previous calculations. Obviously this can be ignored for all but the >> most technical of games. >> > You can still do this in a "turnover" trajectory with the acceleration > in the second half not being precisely opposite the first. The nice > part is that the obvious midpoint correction is also the best linear > approximation to the true requirement for this type of trajectory, so > the error at the end would be very minor. Traveller 5 changed the way maneuver drives worked that complicate it somewhat, at least for this case. The drive must be within 1000 diameters of a "gravitational source" to be effective, otherwise the drive drops to 1/100th rated acceleration. The bubbles around Home where a maneuver drive is effective looks like this: https://i.imgur.com/baNW7hi.png So you don't get constant acceleration from start to destination in transitions from inner to outer planets. > You can still do this in a "turnover" trajectory with the acceleration > in the second half not being precisely opposite the first. You can, it's a little more difficult when you're asking for programmed thrust (which we do in our system ; e.g., 10251 seconds in the direction of {-0.995037,0.0995016,0}, then 10251 seconds in the direction of {0.995037,-0.0995016,0}, the task is to find a vector which will lead to a particular position at a particular time with a particular velocity. >