Re: [TML] Traveller as a game about space, style of presentation Jerry Barrington (21 Jan 2018 12:31 UTC)
Re: [TML] Traveller as a game about space, style of presentation Jerry Barrington (21 Jan 2018 12:30 UTC)
Re: [TML] Traveller as a game about space, style of presentation Jerry Barrington (21 Jan 2018 14:11 UTC)
Re: [TML] Traveller as a game about space, style of presentation Jerry Barrington (22 Jan 2018 13:27 UTC)
Re: [TML] Traveller as a game about space, style of presentation Caleuche (24 Jan 2018 18:13 UTC)
Re: [TML] Traveller as a game about space, style of presentation Jerry Barrington (27 Jan 2018 02:14 UTC)
Re: [TML] Traveller as a game about space, style of presentation Kurt Feltenberger (27 Jan 2018 02:22 UTC)
Re: [TML] Traveller as a game about space, style of presentation Jerry Barrington (27 Jan 2018 05:27 UTC)

Re: [TML] Traveller as a game about space, style of presentation Caleuche 24 Jan 2018 18:13 UTC

That's quite a serious impediment to piracy as well. If you jump in to 100 diameters, and everyone within a 100 diameter of the world is following a path assigned by traffic control, and any deviation from that path is viewed as hostile, it's going to be all but impossible to intercept a ship for the purposes of piracy.

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-------- Original Message --------
 On January 23, 2018 7:07 PM, shadow at shadowgard.com (via tml list) <xxxxxx@simplelists.com> wrote:

>
> That means that except around "frontier" worlds there will be Space
> Traffic Control (STC), and they will get very particular about
> orbits.
>
> Basically, you arrive at the 100 diameter limit, contact STC, and
> they will assign you an approach trajectory that either leads to an
> assigned parking orbit or to a land patternn (where you get handed
> off to the local ATC whic controls everything from "low orbit" to
> ther ground.
>
> Any powered manuevers will be required to mmeet two criteria. First,
> that if you keep going at that acceleration vector you won't come too
> near anything else. Second that if you lose power (or drop something)
> that vector won't come near anything important.
>
> Failure to obey is going to be considered a very hostile act. And
> will get you fired upon.