Re: [TML] Traveller as a game about space, style of presentation Jerry Barrington (21 Jan 2018 12:31 UTC)
Re: [TML] Traveller as a game about space, style of presentation Jerry Barrington (21 Jan 2018 12:30 UTC)
Re: [TML] Traveller as a game about space, style of presentation Rupert Boleyn (21 Jan 2018 12:42 UTC)
Re: [TML] Traveller as a game about space, style of presentation Jerry Barrington (21 Jan 2018 14:11 UTC)
Re: [TML] Traveller as a game about space, style of presentation Jerry Barrington (22 Jan 2018 13:27 UTC)
Re: [TML] Traveller as a game about space, style of presentation Jerry Barrington (27 Jan 2018 02:14 UTC)
Re: [TML] Traveller as a game about space, style of presentation Kurt Feltenberger (27 Jan 2018 02:22 UTC)
Re: [TML] Traveller as a game about space, style of presentation Jerry Barrington (27 Jan 2018 05:27 UTC)

Re: [TML] Traveller as a game about space, style of presentation Rupert Boleyn 21 Jan 2018 12:42 UTC

On 22Jan2018 0130, Jerry Barrington wrote:
> Irrational?  If the thing is being held up in an "orbit" that it's too
> slow for, it *will* collide with something if the power is out for a
> while: the planet!

Just because something is in an unpowered orbit doesn't mean it's not
going to collide with something else, though.

--
Rupert Boleyn <xxxxxx@gmail.com>
Chief Assistant to the Assistant Chief