On 21Jan2018 1534, Caleuche wrote: > Taking a little bit of a break from analysis of the map data, I thought > I'd ask a little about how you all (I still don't like that English > doesn't have a distinct plural you) handle the actual space aspect of > the game, when you do handle it. I've noticed that much of the > discussion tends to avoid this sort of thing and realize that many > (most?) Traveller players completely leave these things out of their > games, but here I go: > > First, to contextualize this, let's say players are in control of a ship > and establish orbit around a world. They give you their orbital > parameters, their systems do detect another object in orbit. I do nothing like this sort of detail. Orbits come in rough categories: Low - just above the atmosphere, with a period of 1-2 hours around large planets like Earth, longer for less massive ones. Most used IMTU by ships about to land or just after taking off as a parking orbit while they sort out final details, get flight clearances, etc. High ports after sit here if there's a lot of ground-orbit shuttle traffic, etc. Also used for detailed mapping by PC ships without the sensors to do such from higher up. Medium - above low, less than geosynchronous. Mostly used IMTU by local planetary societies for their navsats, weather sats, spy sats and so on. Also used by survey ships for mapping. Most orbital fire support ships sit up here, and change their orbits often, so as to remain over the area they're providing support for. Synchronous - 'geosynchronous' orbit. High ports might sit up here if most traffic is ground-interstellar. Orbital shipyards, comsats, and powersats (for those worlds with some strange aversion to fusion plants) sit here too. Very high - anything further out than that. Used by practically nobody. Inclination is also specified if it's relevant, in general terms (polar, highly inclined, equatorial). There's one other type of 'orbit' I've had use for - a 'powered orbit' where the ship is under power and the shape of the orbit bears no relation to the 'orbital' velocity. This could be a ship hovering 1000km above the world's surface (so 'geosynchronous' but obviously far too low to really be such), or one 'orbiting' in 30 minutes while a few thousand km up. IMTU these are known as 'powered orbits', even though they are not technically orbits at all. -- Rupert Boleyn <xxxxxx@gmail.com> Chief Assistant to the Assistant Chief