More Promethean Skies Caleuche (19 Jan 2018 01:04 UTC)
Re: [TML] More Promethean Skies Tim (19 Jan 2018 03:19 UTC)
Re: [TML] More Promethean Skies Caleuche (19 Jan 2018 03:23 UTC)
Re: [TML] More Promethean Skies Phil Pugliese (19 Jan 2018 05:40 UTC)
Re: [TML] More Promethean Skies Caleuche (19 Jan 2018 05:58 UTC)
Re: [TML] More Promethean Skies Phil Pugliese (19 Jan 2018 05:26 UTC)
Re: [TML] More Promethean Skies Timothy Collinson (25 Jan 2018 09:06 UTC)
Re: [TML] More Promethean Skies Caleuche (26 Jan 2018 22:05 UTC)
Re: [TML] More Promethean Skies Timothy Collinson (27 Jan 2018 12:00 UTC)
Re: [TML] More Promethean Skies Caleuche (27 Jan 2018 18:31 UTC)
Re: [TML] More Promethean Skies Timothy Collinson (27 Jan 2018 19:29 UTC)
Re: [TML] More Promethean Skies Caleuche (29 Jan 2018 08:49 UTC)
Re: [TML] More Promethean Skies Jerry Barrington (29 Jan 2018 14:28 UTC)
Re: [TML] More Promethean Skies Phil Pugliese (29 Jan 2018 20:02 UTC)
Re: [TML] More Promethean Skies Timothy Collinson (29 Jan 2018 20:34 UTC)
Re: [TML] More Promethean Skies Jerry Barrington (30 Jan 2018 14:17 UTC)
Re: [TML] More Promethean Skies Phil Pugliese (30 Jan 2018 16:23 UTC)
Re: [TML] More Promethean Skies Caleuche (30 Jan 2018 22:44 UTC)
Re: [TML] More Promethean Skies Timothy Collinson (29 Jan 2018 16:25 UTC)
Re: [TML] More Promethean Skies Caleuche (29 Jan 2018 18:32 UTC)
Re: [TML] More Promethean Skies Timothy Collinson (29 Jan 2018 21:23 UTC)

Re: [TML] More Promethean Skies Tim 19 Jan 2018 03:19 UTC

On Thu, Jan 18, 2018 at 08:04:31PM -0500, Caleuche wrote:
> So that was probably a long winded way of asking all of you how you
> handle astronomy in Traveller. Ignore it? Occasionally mention
> planets and stars but otherwise ignore it?

IMTU, the published maps were very much jumpspace-specific, and
accessibility by jumpspace did not have a simple relation to 3D
proximity.  Stars separated by jump-1 would always be at least one
parsec apart in normal space, but could be hundreds of parsecs.

Stellar physics and orbital mechanics sometimes did play a role in our
games, and I liked to at least mention something about them in most
sessions for flavour.  Occasionally they even formed parts of central
plot points, but the players generally weren't interested in much
detail.

- Tim