Re: [TML] Character creation: characteristics and skills
Rupert Boleyn 31 Dec 2017 00:04 UTC
On 30Dec2017 1246, Niels Kobschaetzki wrote:
> Hi,
>
> My group and I are nearly through our first small Traveller-campaign
> (the Tinath-campaign from the starter box). Most of my players have a
> problem that their characteristics and their skills do not fit well
> together. The ex-scout courier is a better shot than the ex-space marine
> because the scout has a better dex-characteristic than the space marine
> for example. With other games they created a character and they have an
> idea in mind what the characters thing is and then he is good in his
> thing.
> Is there any character generation in Traveller (we play 2nd Edition
> Mongoose) that allows this? Or at least some kind of modification that
> bring characteristics and skills of some chosen profession closer
> together? Maybe a character generation that isn't that randomized?
Our rules hack for CT/MT, which should work for MgT as well is that when
you roll for a skill you roll first, and then choose which table it's
from. This gives some choice, but stops people just piling all their
skills onto 1-2 skills. If that still doesn't work, you could try
letting players move a few of their points around after they've done
with chargen.
For stats, we rolled three sets and kept the one we liked the most for
games like TNE where chargen was involved. For CT/MT we just rolled half
a dozen characters and used the one we liked the most.
--
Rupert Boleyn <xxxxxx@gmail.com>
Chief Assistant to the Assistant Chief