Character creation: characteristics and skills Niels Kobschaetzki (29 Dec 2017 23:46 UTC)
Re: [TML] Character creation: characteristics and skills Evyn MacDude (30 Dec 2017 00:19 UTC)
Re: [TML] Character creation: characteristics and skills Niels Kobschaetzki (30 Dec 2017 07:01 UTC)
Re: [TML] Character creation: characteristics and skills Bruce Johnson (30 Dec 2017 05:14 UTC)
Re: [TML] Character creation: characteristics and skills Bruce Johnson (30 Dec 2017 06:26 UTC)
Re: [TML] Character creation: characteristics and skills Niels Kobschaetzki (30 Dec 2017 06:59 UTC)
Re: [TML] Character creation: characteristics and skills Thomas Jones-Low (30 Dec 2017 11:46 UTC)
Re: [TML] Character creation: characteristics and skills Rupert Boleyn (31 Dec 2017 00:05 UTC)

Re: [TML] Character creation: characteristics and skills Niels Kobschaetzki 30 Dec 2017 07:01 UTC

On 17/12/29 16:19, Evyn MacDude wrote:
>On Fri, Dec 29, 2017 at 3:46 PM, Niels Kobschaetzki <xxxxxx@kobschaetzki.net>
>wrote:
>
>>
>> Is there any character generation in Traveller (we play 2nd Edition
>> Mongoose) that allows this?
>
>Or at least some kind of modification that
>> bring characteristics and skills of some chosen profession closer
>> together?
>
>
>
>I really haven't played out character gen in MgT 2nd. In 1st edition the
>connection rules and the groups skill package did a lot to round out
>characters.
>
>A house rule we have been playing with is throwing 14 dice for
>characteristics and discarding the two lowest. then arraigning the remain
>in to pairs and distributed as the player wishes. This has lead to slightly
>higher than average characters.

Sounds interesting.

<snip>
Thanks for your ideas regarding Augmentations. I will have a look at it.
I let the players decide if we just change systems and keep the
setting/genre the same (with Uncharted Worlds) or if they want to stay
with Traveller and modified character generation.

Niels