Fantasy Traveller Help
Amber Witherspoon
(13 Nov 2017 03:36 UTC)
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Re: Fantasy Traveller Help
Amber Witherspoon
(13 Nov 2017 03:38 UTC)
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Re: [TML] Re: Fantasy Traveller Help
C. Berry
(13 Nov 2017 06:29 UTC)
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Re: [TML] Re: Fantasy Traveller Help Amber Witherspoon (13 Nov 2017 07:56 UTC)
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Re: [TML] Fantasy Traveller Help
Tim
(13 Nov 2017 06:39 UTC)
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Re: [TML] Fantasy Traveller Help
Amber Witherspoon
(13 Nov 2017 08:06 UTC)
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Re: [TML] Fantasy Traveller Help
Thomas Jones-Low
(13 Nov 2017 11:54 UTC)
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Re: [TML] Fantasy Traveller Help
Richard Aiken
(13 Nov 2017 23:37 UTC)
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Re: [TML] Fantasy Traveller Help
Cian Witherspoon
(07 Dec 2017 06:04 UTC)
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Re: [TML] Fantasy Traveller Help
Kelly St. Clair
(07 Dec 2017 08:15 UTC)
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Currents aren't the only way to travel between systems - it's the difference between traveling cross-country via local roads or taking the highway. I might go with the flow map though, if only to get the general idea before I try and map it to hexes. On 11/12/17, C. Berry <xxxxxx@gmail.com> wrote: > If the currents are the only way to travel between systems, I'd tend to > drop a hex graph entirely and just map the systems and currents as a > directed graph. Nodes are systems, edges have travel time and so forth. > Then you can draw it any way you like that preserves the topology. > > On Sun, Nov 12, 2017 at 7:38 PM, Amber Witherspoon > <xxxxxx@gmail.com> > wrote: > >> (whoops, dropped part of the message) >> So, does anybody have any ideas? >> Travel time will be important, since I'm working on tables for the >> interstellar travel that makes travel more than a passive "you didn't >> misjump timeskip" that many people treat it as. >> >> On 11/12/17, Amber Witherspoon <xxxxxx@gmail.com> wrote: >> > My brain attached itself to a "Spelljammer" type Traveller setting. >> > For those who don't know, Spelljammer was an AD&D setting that >> > connected all their settings via a fantastic cosmology based on >> > crystal spheres that held systems and an ether like substance that >> > flowed in currents between them. >> > Right now, I'm looking at something similar - magical sailing ships >> > traveling between systems on ether currents, with the ether currents >> > stacked in layers that occasionally connect (thus allowing 3d space to >> > be shown as a series of 2d maps). >> > Right now, I'm trying to figure out a mapping system that allows for >> > random generation of systems and currents that doesn't create a mess. >> > Currently (hah!), I know I want systems on 8+, but the currents are a >> > bit messy - I have three possibilities: >> > 1: roll for currents first - direction of flow, length, and travel >> > time, splits, if it goes between layers, then roll systems with >> > off-current hexes having a penalty. >> > 2: roll systems first, roll for current off each hex face, then >> > length, travel time, splits, etc. >> > 3: roll systems first, then connect every system (not sure my tables >> > for that yet) with a current and roll travel time for each. >> > >> ----- >> The Traveller Mailing List >> Archives at http://archives.simplelists.com/tml >> Report problems to xxxxxx@simplelists.com >> To unsubscribe from this list please go to >> http://archives.simplelists.com >> > > > > -- > "Eternity is in love with the productions of time." - William Blake > ----- > The Traveller Mailing List > Archives at http://archives.simplelists.com/tml > Report problems to xxxxxx@simplelists.com > To unsubscribe from this list please go to > http://www.simplelists.com/confirm.php?u=DZZu00eGt8rDmt14P7liTVEolKKLZVUJ