Re: [TML] Worldbuilding Notes: Penalties for Transgression
shadow@xxxxxx 06 Sep 2017 23:57 UTC
On 4 Sep 2017 at 14:01, Amber Witherspoon wrote:
> Now we just need to work on general classes of transgressions. This is
> going to be a big list... I do have an idea for a set of tables that
> help develop specific transgressions, which ought to add more fun to
> groups. Sure you know the law level, but do you know the laws?
Laws are going to be strongly influenced by government type.
For example a theocracy is going to have a lot of laws dealing with
religious belief and practice. As an example, in a number of Musliom
countries, it's illegal to convert from Islam to another religion.
And in some (Saudi Arabia, for example) it's illegal to *be* a
Ba'hai.
Monarchies may have laws about things like Lese Majeste. as an
example, there are people being jailed in Thailand for criticizing
the King.
And so on for other government types.
But most societies have covering property (theft, damage etc), people
(assault, murder, kidnapping), and contracts/agreements. All
basically cover diofferent sorts of damage.
Note that a lot of laws you'd think don't fit into those catagories
*do* when you take a closer look. Pollution laws and a number of
others fall under "property" because the land/water/air belong to the
government or the people in common.
Thoughg you can also argue that air & water pollution fall under
people because they adversely affect them.
Purely "social" rules are kinda arbitrary, even if they don't look
like that to members of the society in question. Those can get really
interesting. Sumptuary laws can be a big pitfall for visitors. Wear
the wrong thing and you can get a fne of jail time. Possibly even
executed.
--
Leonard Erickson (aka shadow)
shadow at shadowgard dot com