On 25 Aug 2017 at 12:37, C. Berry wrote: > Similarly, show me a CG technology that requires constant power input > in a given g-field, and I will happily use it to create a free-energy > generator using a classic perpetual motion "unbalanced wheel" that > actually works. Depends on *how* you apply the CG. If it "supports" the ship against gravity with a constant power input, your perpetual motion idea won't work. Yeah, you can drop something off the ship to generate energy, but eventually you run out of things to drop. Getting more requires hauling them up, which *takes* energy. So as long as CG doesn't affect the gravity inside the ship (ie if you are hovering in a 1 g field, and feel 1 g inside, and when hovering in a 1.5 g field, you feel 1.5 g) and raising or lowering the ship *via CG* has the appropriate energy inputs/outputs, then it doesn't break anything. For a "handle" to hang the idea on, consider it as "latching on" to the gravity well (curvature of spacetime). That's just one "explanation" that will give you a handle on it. I'm sure there are others. Yeah, reactionless drives and jump drive are broken. BuT Cg isn't. You can keep the artificial gravity (and thrust compensators) from being broken but that requirs some rather nasty edge effects. Crossing the boundary between a 1 g area and a 1.5 g area wouild require supplying the potential energy difference all at once. Or worse *receiving* said energy difference. That's why cavorite would be useless. You'd have to supply the equivalent of the energuy required to reach escape velocity to climb onto it. And stepping off would be really bad. :-) I'm too tired to recall the potential "outs" that can reduce the energuy difference between areas at different gravities, but I seem to recall that there *might* be ways to reduce the potential energy differences. Meantime, "Gravity locks" between areas would be a good idea. :-) Maybe sections of floor where the gravity varies smoothly from one end to the other? They'd be flat, but would *act* as if they were steeply uphill or downhill. (added later). Now I recall the "trick" for lowering the potential energy difference! the "strength" of the gravity field (ie acceleration supplied/force felt) is controlled by the *slope (angle of the side) of the gravity well. the potential energy, on the other hand depends solely on the *depth* of the well. So for ship's gravity (and gravity controlled areas elsewhere) you have steep but shallow wells. And likely (to balance things out) the edges (just inside the hull on a ship) have even steeper (to take up less space) inverted "wells". I really need to get somebody to draw some diagrams for me... -- Leonard Erickson (aka shadow) shadow at shadowgard dot com