On 19Aug2017 1142, Evyn MacDude wrote: > I got Distracted there... CT's model from this base is Grav drives are > Thrust like devices. > > > THough to be honest I have used the static concept in my games over the > years, In that I like Landspeeders and in visual reference they tend to > just hover there... (Note, in this way all the "Tank-like" vehicles in > Traveller art make sense. Whereas they don't in the vtol model) I used to use the TNE model, where a CG system creates a field of near zero-G, in which the vehicle sits. These days, because I use GURPS and it's convenient to follow its assumptions, I use GURPS' CG, where it's a thruster that exactly counters local gravity fields up to its rated left (but can't provide more lift than the exact counter thrust). -- Rupert Boleyn <xxxxxx@gmail.com> Chief Assistant to the Assistant Chief