On 16Aug2017 0448, C. Berry wrote: > Yep. And more generally, extending gear and resting the ship's weight on > it create a great deal of wear and tear on both the ship and the ground. > I believe that Traveller CG and thruster tech implies the ability to > maintain a stable hovering position in the face of reasonable wind and > other loads. If that's the case, it's likely that both ship and port > operators will prefer to hover whenever that is practical. > > When landing outside an established port area, the hovering option is > even more attractive. Ships are heavy, and any reasonable landing-leg > design is going to produce enormous ground pressure under the "feet". > Anything softer than solid rock or very hard-packed dirt is unlikely to > be able to support a ship. You'd end up with a lot of situations similar > to what happened to Luke's X-Wing on Dagobah. :) And this is why I very kindly made the hot little ship I let the PCs in my campaign recover a tail-lander with no CG. It makes their life so much more interesting. -- Rupert Boleyn <xxxxxx@gmail.com> Chief Assistant to the Assistant Chief