Changing The Jump Drive
Jeff Zeitlin
(29 Jul 2017 01:04 UTC)
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Re: [TML] Changing The Jump Drive
Amber Witherspoon
(29 Jul 2017 01:28 UTC)
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Re: [TML] Changing The Jump Drive
Amber Witherspoon
(29 Jul 2017 01:57 UTC)
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Re: [TML] Changing The Jump Drive
Amber Witherspoon
(29 Jul 2017 15:58 UTC)
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Re: [TML] Changing The Jump Drive
Timothy Collinson
(04 Aug 2017 17:47 UTC)
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Re: [TML] Changing The Jump Drive
C. Berry
(04 Aug 2017 18:03 UTC)
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Re: [TML] Changing The Jump Drive
Amber Witherspoon
(04 Aug 2017 19:51 UTC)
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Re: [TML] Changing The Jump Drive
Kurt Feltenberger
(04 Aug 2017 23:13 UTC)
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Re: [TML] Changing The Jump Drive
C. Berry
(05 Aug 2017 20:30 UTC)
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Re: [TML] Changing The Jump Drive Amber Witherspoon (05 Aug 2017 21:15 UTC)
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Re: [TML] Changing The Jump Drive
Tim
(06 Aug 2017 03:09 UTC)
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Re: [TML] Changing The Jump Drive
Tim
(29 Jul 2017 09:02 UTC)
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As theory, it sounds fun. I do agree with you on how it works for a game. Now, my original version of Jeff's idea (having it be a straight multiplier of m-drive in parsecs/week) can be used, especially if increased restrictions are put on gaining those higher order jump drives (it's expensive as hell to go 36 parsecs a week, the few trade routes that stretch that far are totally sewn up by megacorps, what makes you think you can use your 500,000 ton J6 craft as an adventuring ship? - size figure pulled out of my ass for the size of the sort of jump carriers required to turn a profit on a J6 in this supposed universe-). Giving that much player choice only works if the players railroad themselves - if they don't have a clear goal that they pursue aggressively, the game will die from GM overload. On 8/5/17, C. Berry <xxxxxx@gmail.com> wrote: > That would make for a fun novel background, but a lousy game. Again, it's > just too big a field of possibilities for a GM to handle -- unless the > campaign involves railroading to the point it's no fun for the players. The > extreme restrictions on travel in Traveller are a feature, not a bug. The > GM can confidently enumerate on the fingers of one hand the places the > players can go during a reasonable chunk of gaming time, and be prepared > for all of them. With a hundred billion star systems potentially within a > few weeks' travel, there's just no way to do the background justice if the > players turn in an unexpected direction. > > Similarly, the restrictions on travel are essential to providing wiggle > room for players to escape constant attention from the authorities, for > wars to start and end without massive reinforcements from both sides > pouring into the disputed area, and so forth. The Spinward Marches need to > be months of travel from Capital to feel like a true frontier. > > On Fri, Aug 4, 2017 at 4:12 PM, Kurt Feltenberger <xxxxxx@thepaw.org> wrote: > >> On 8/4/2017 3:51 PM, Amber Witherspoon wrote: >> >> The solution is simple: make the higher order jump drives even more >> expensive and space consuming. Or, change it from the M-Drive doing >> the pushing to a secondary part of the jump drive, allowing a matrix >> of Order^Exponent. So a 1^1 is the cheapest, while a 6^6 is the most >> expensive one possible, and has the highest minimum tonnage >> requirements (say, 100,000 tons). >> We still won't hit Andromeda though, even with the 6^6 drive making it >> only 18 jumps away - Jump 2 or 3 is the maximum that allows deep space >> fuel depots that don't require a local hydrogen source (any higher >> jumps require 100% or more of the ship's tonnage to carry two jumps >> and a decent fuel load, unless you have huge J4 fuel freighters). >> >> >> Another option is where traditional J-drive requires 100dtons, the longer >> ranged drives require progressively higher and higher tonnage. While >> this >> would make the long distance liners extremely lucrative operations, it >> also >> limits the reach that a smaller ship would have unless it was carried as >> cargo to a hub destination. >> >> -- >> Kurt xxxxxx@thepaw.org/xxxxxx@yahoo.com >> “Before today, I was scared to live, after today, I'm scared I'm not >> living enough." - Me >> >> ----- >> The Traveller Mailing List >> Archives at http://archives.simplelists.com/tml >> Report problems to xxxxxx@simplelists.com >> To unsubscribe from this list please go to >> http://archives.simplelists.com >> >> > > > -- > "Eternity is in love with the productions of time." - William Blake > ----- > The Traveller Mailing List > Archives at http://archives.simplelists.com/tml > Report problems to xxxxxx@simplelists.com > To unsubscribe from this list please go to > http://www.simplelists.com/confirm.php?u=DZZu00eGt8rDmt14P7liTVEolKKLZVUJ