Re: [TML] Changing The Jump Drive Limit?
Phil Pugliese
(26 Jul 2017 15:33 UTC)
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Re: [TML] Changing The Jump Drive Limit?
Jerry Barrington
(27 Jul 2017 14:11 UTC)
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Re: [TML] Changing The Jump Drive Limit?
C. Berry
(27 Jul 2017 17:40 UTC)
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Re: [TML] Changing The Jump Drive Limit?
Greg Nokes
(27 Jul 2017 20:37 UTC)
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Re: [TML] Changing The Jump Drive Limit?
C. Berry
(27 Jul 2017 20:56 UTC)
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Re: [TML] Changing The Jump Drive Limit?
Greg Nokes
(27 Jul 2017 21:25 UTC)
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Re: [TML] Changing The Jump Drive Limit?
C. Berry
(27 Jul 2017 22:06 UTC)
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Re: [TML] Changing The Jump Drive Limit?
Amber Witherspoon
(27 Jul 2017 23:07 UTC)
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Re: [TML] Changing The Jump Drive Limit?
C. Berry
(27 Jul 2017 23:13 UTC)
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Re: [TML] Changing The Jump Drive Limit?
Rupert Boleyn
(28 Jul 2017 00:31 UTC)
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Re: [TML] Changing The Jump Drive Limit?
C. Berry
(28 Jul 2017 00:44 UTC)
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Re: [TML] Changing The Jump Drive Limit?
Rupert Boleyn
(28 Jul 2017 00:53 UTC)
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Re: [TML] Changing The Jump Drive Limit?
C. Berry
(28 Jul 2017 01:04 UTC)
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Re: [TML] Changing The Jump Drive Limit? shadow@xxxxxx (28 Jul 2017 19:34 UTC)
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On 27 Jul 2017 at 18:03, C. Berry wrote: > > Yes, and more likely to get an unpleasant surprise in a dark > corridor. Especially as the AI isn't just some automated system; it > can observe behavior, make plans, and wait until the perfect moment to > strike when the salvage team is most vulnerable. Much more fun that > way than vaporizing the ship. For the GM, in any case... Playing "Still Alive" in the background ought to creep out players sufficiently. Or have them activate a terminal and see if anybody notices that the boot screen identifies the OS as GlasDOS. And if they are looking for abandoned/lost research installations, there are all *sorts* of fun company or project names to use. -- Leonard Erickson (aka shadow) shadow at shadowgard dot com