Re: [TML] Changing The Jump Drive Limit?
Phil Pugliese
(26 Jul 2017 15:33 UTC)
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Re: [TML] Changing The Jump Drive Limit?
Jerry Barrington
(27 Jul 2017 14:11 UTC)
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Re: [TML] Changing The Jump Drive Limit?
C. Berry
(27 Jul 2017 17:40 UTC)
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Re: [TML] Changing The Jump Drive Limit?
Greg Nokes
(27 Jul 2017 20:37 UTC)
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Re: [TML] Changing The Jump Drive Limit?
C. Berry
(27 Jul 2017 20:56 UTC)
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Re: [TML] Changing The Jump Drive Limit?
Greg Nokes
(27 Jul 2017 21:25 UTC)
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Re: [TML] Changing The Jump Drive Limit?
C. Berry
(27 Jul 2017 22:06 UTC)
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Re: [TML] Changing The Jump Drive Limit?
Amber Witherspoon
(27 Jul 2017 23:07 UTC)
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Re: [TML] Changing The Jump Drive Limit?
C. Berry
(27 Jul 2017 23:13 UTC)
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Re: [TML] Changing The Jump Drive Limit? Rupert Boleyn (28 Jul 2017 00:31 UTC)
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Re: [TML] Changing The Jump Drive Limit?
C. Berry
(28 Jul 2017 00:44 UTC)
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Re: [TML] Changing The Jump Drive Limit?
Rupert Boleyn
(28 Jul 2017 00:53 UTC)
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Re: [TML] Changing The Jump Drive Limit?
C. Berry
(28 Jul 2017 01:04 UTC)
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Re: [TML] Changing The Jump Drive Limit?
shadow@xxxxxx
(28 Jul 2017 19:34 UTC)
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On 28Jul2017 0925, Greg Nokes wrote: > And, with what we know about the later stages of the Rebellion, there > could be some scary stuff in those depots… well, those that are non > bombed out… :-) > > Yeah, I need to get a group together again. > > >> On Jul 27, 2017, at 1:56 PM, C. Berry <xxxxxx@gmail.com >> <mailto:xxxxxx@gmail.com>> wrote: >> >> And competing with other teams trying to find the same stashes. Yes, >> that could be a really interesting campaign arc. I'd think it would >> mix well with a merchant campaign -- speculative trade and side quests >> to pay the bills, all the while being alert to clues on where intact >> caches might be hiding. You could set it a few years into the recovery >> period, so it's not rubble-and-desperation anymore, but the government >> is spread very thin and a lot of shady business is going on under the >> radar. Wow, the hooks are endless. Makes me want to fire up a new >> campaign for the first time in...um...<mumble>. I've been running a TNE campaign for some time now where the motherlode for the PCs (your standard bunch of heavily armed 'salvage' operators) would be an intact and unlooted Imperial-era supply depot or starship. In the latter case, one that's not a homicidal Vampire, obviously. -- Rupert Boleyn <xxxxxx@gmail.com> Chief Assistant to the Assistant Chief