Thanks for all the info.
(I like to 'crunch' numbers too!)
It occurs to me that it might be useful to think of the 'standard' prices for passage the same way that SuperBowl (US) tickets are handled.
(IOW, most folks pay more than 'face value')
It might be that , unless tickets are purchased well in advance, that a third-party (dealer, 'scalper', etc) would be the only place to purchase passage.
That would allow a premium (or maybe even a discount!) to be figured in depending on any number of factors.
--------------------------------------------
On Fri, 6/16/17, Grimmund <xxxxxx@gmail.com> wrote:
Subject: Re: [TML] Long Route Merchants
To: xxxxxx@simplelists.com
Date: Friday, June 16, 2017, 1:07 PM
On Wed, Jun 14, 2017 at
6:14 PM, Evyn MacDude <xxxxxx@gmail.com>
wrote:
Have you
ever pondered merchants that operate on a different schedule
than the week in Jump and a Week in port model?
What if you built a route that
require 2 or 3 jumps between port stays other than for
refueling.
Been
reading about the early days of long distance steamships
that used coal having to stop at coal stations in between
scheduled stops.
I suspect that up to J3, it
will be cheaper to build a ship that can do the route
directly, rather than spending an extra 2-3 weeks making the
trip at J1.
That might still hold at
J4.
I
have some doubts about J5 and J6, but even if you charge a
premium, there just isn't a lot of space left for income
generating cargo and passengers
At TL 13-14:
J1, 15% of hull volume is
jump drive, power plant, and fuel.J2, 29%J3, 43%J4, 57%J5, 71%J6, 85%
At TL 15, the power plant
is 1% of hull volume per power number, vice 2%.
Bridge (2%), M1 maneuver
drive (2%), and crew staterooms will burn another 5% at
minimum.
Ship weapons, turrets,
vehicles, small craft, faster maneuver drives, all will cut
in to the volume available to generate revenue.
Assuming a hull is running
unarmed:
A
J1 hull has about 80% of the hull volume available for cargo
and passengers (and weapons, vehicles, small craft,
everything else).
A J6 hull, has about 10% of
the hull available for cargo and passengers.
I suspect my casual rule,
shipping cost = square root of jump number * standard J1
prices, is probably vastly under pricing.
A little math, and assuming
an extra 6% of hull for maneuver drive, bridge, and
staterooms, the general cost multipliers to the basic
transit rates, for a higher Jn ship to generate the same
income as a J1 ship on higher Jn routes:
JumpCost
multiplierJ11.00j21.22j31.55j42.14j53.43j68.78
J2 and J3, those are probably still
cheap enough to justify direct shipping.
J4 is slightly cheaper (2.14) than
two J2 jumps, (2.44), and shaves two weeks, probably still
viable if there is enough direct traffic.
J5 is
more expensive (3.43) than a J2 and J3 (2.77) and not
attractive unless you have something urgent enough that
saving two weeks is worth paying an extra
24%.
J6 is WAY more expensive (8.78) than
two J3 jumps (3.1), unless your time is very valuable, or
your information is valuable and has a short half-life, that
2.8x premium price is expensive.
Dan
--
"Any sufficiently
advanced parody is indistinguishable from a genuine
kook." -Alan Morgan
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