When I first read the CT adventure 'Twilight's Peak', I initially wondered why the adventurers were saddled w/ a FarTrader whose J2 drive was only capable of J1.
Didn't take long to realize that the intent was to restrict the team's ability to generate profitable income.
--------------------------------------------
On Wed, 6/14/17, Grimmund <xxxxxx@gmail.com> wrote:
Subject: Re: [TML] Dumb Q about Passages
To: xxxxxx@simplelists.com
Date: Wednesday, June 14, 2017, 11:24 AM
On Wed, Jun 14, 2017 at
10:45 AM, Christopher Sean Hilton <xxxxxx@vindaloo.com>
wrote:
A J3 ship running J1 can't
make money so
the passenger cohort includes only people who can afford to
and are
willing to pay for a J-3 trip rather than 3xJ-1s going to
the same
place.
You can
make *some* money running a J2+ ship on J1 jumps.
But
you're at an income disadvantage compared to a J1 ship
on the same hop, because you have an extra 26% of your ship
filled with drives and fuel, compared to the J1 ship, which
is presumably using that 26% of their hull as cargo space
and staterooms which are generating income.
I suspect the only way a
J2+ ship can be profitable in the long run is to run routes
at it's full jump capacity, and charge extra for the
direct service.
What makes the pokey little
J1 ships attractive is the relatively high percentage of
hull that generates income (as opposed to drives and fuel
tankage, which do NOT generate income.) That, and if you are
licensed as crew, the ability to hitch a ride as a working
passage, which I suspect the higher jump number ships are a
little more stringent about.
(J1 ships may be willing to
offer a discount on long haul freight and passengers, less
than the standard J1 rates, because it is guaranteed
income. Just a guess.)
CSH:>If you are a high jump ship in a
backwater port, E.g. the>Millennium Falcon, Mos Eisley,
you're there by accident or there's
>some other economic
draw.
Even in a backwater, there
is an economic incentive for the direct jump, as opposed to
the long/slow route. OTOH, there is likely to be less
cargo going *back*, which means there is a risk of
getting"stuck" while waiting for enough
cargo/passengers to make the leg back profitable.
--
"Any sufficiently advanced parody is
indistinguishable from a genuine kook." -Alan
Morgan
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