I need a term...
Jeff Zeitlin
(15 Apr 2017 03:26 UTC)
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Re: [TML] I need a term...
Jeffrey Schwartz
(15 Apr 2017 03:40 UTC)
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Re: [TML] I need a term...
Ethan McKinney
(15 Apr 2017 03:59 UTC)
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Re: [TML] I need a term...
Alex Goodwin
(15 Apr 2017 04:50 UTC)
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Re: [TML] I need a term...
Kelly St. Clair
(15 Apr 2017 05:01 UTC)
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Re: [TML] I need a term...
Evyn MacDude
(15 Apr 2017 06:27 UTC)
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Re: [TML] I need a term...
shadow@xxxxxx
(16 Apr 2017 09:37 UTC)
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Re: [TML] I need a term...
B Kruger
(15 Apr 2017 05:20 UTC)
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Re: [TML] I need a term...
Chuck McKnight
(15 Apr 2017 05:44 UTC)
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Re: [TML] I need a term...
Andrew Long
(15 Apr 2017 12:05 UTC)
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Game idea help - asylum
Eric A. Rhude
(15 Apr 2017 21:25 UTC)
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(missing)
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(missing)
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Re: [TML] Game idea help - asylum
Ethan McKinney
(15 Apr 2017 21:51 UTC)
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Re: [TML] Game idea help - asylum
Traveller
(16 Apr 2017 02:10 UTC)
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Re: [TML] Game idea help - asylum
Timothy Collinson
(16 Apr 2017 18:48 UTC)
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Re: [TML] Game idea help - asylum
Eric A. Rhude
(18 Apr 2017 12:24 UTC)
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Re: [TML] Game idea help - asylum Eric A. Rhude (18 Apr 2017 14:03 UTC)
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Re: [TML] Game idea help - asylum
Ethan McKinney
(18 Apr 2017 16:05 UTC)
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Re: [TML] Game idea help - asylum
Richard Aiken
(20 Apr 2017 03:26 UTC)
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Re: [TML] Game idea help - asylum
Bruce Johnson
(20 Apr 2017 17:39 UTC)
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Re: [TML] I need a term...
shadow@xxxxxx
(16 Apr 2017 09:37 UTC)
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Re: [TML] I need a term...
David Shaw
(25 Apr 2017 18:11 UTC)
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Re: [TML] I need a term...
Rob Davenport
(25 Apr 2017 21:11 UTC)
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Re: [TML] I need a term...
Ros Knox & Michael Barry
(26 Apr 2017 08:00 UTC)
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Re: [TML] I need a term...
Jeffrey Schwartz
(26 Apr 2017 15:17 UTC)
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Oh and during the game, if they do something that matches, they will learn they all have psi abilities now, awakened by the locals. > Thanks everyone who had input. > > I'm going to make them a Imperial scout/spy/survey team who mission was to > investigate a newly discovered TL 9/10 planet of (news to them) psionic > human variant. > > Using elements of the 'Rock' from one of the old LBB adventures. > > Going to have a short stay in the mental asylum, allow them to figure out > a convenient escape using their advanced technical knowledge. Once they > get their background back a bit, that is. > > Figuring out where they are and where to find their stealth ship they used > to enter atmo and land originally. > > Take off and fight off a couple groups of fighters and rendezvous with > their ship/Rock and them find out its not jump capable and travel to the > jump ship way out in the outer belt. > > Hopefully the scout service is happy with their actions. > > Can wait to hand their character sheets with just the 6 stats on it. > Thinking 4 and leave off EDU and SS for now. :) > > Input? > > Thanks again! > > Eric > > ----- > The Traveller Mailing List > Archives at http://archives.simplelists.com/tml > Report problems to xxxxxx@simplelists.com > To unsubscribe from this list please go to > http://www.simplelists.com/confirm.php?u=PSg1tnwNJh2wcLmlfPKAknsMUBGoEyHS >