starting your ship
Timothy Collinson
(23 Mar 2017 17:29 UTC)
|
Re: [TML] starting your ship
James Davies
(24 Mar 2017 01:13 UTC)
|
Re: [TML] starting your ship
shadow@xxxxxx
(24 Mar 2017 06:49 UTC)
|
Re: [TML] starting your ship
Jeff Zeitlin
(24 Mar 2017 12:02 UTC)
|
Re: [TML] starting your ship
tmr0195@xxxxxx
(24 Mar 2017 13:47 UTC)
|
Re: [TML] starting your ship
Alex Goodwin
(24 Mar 2017 14:36 UTC)
|
Re: [TML] starting your ship
tmr0195@xxxxxx
(24 Mar 2017 15:53 UTC)
|
Re: [TML] starting your ship
Kelly St. Clair
(24 Mar 2017 20:08 UTC)
|
Re: [TML] starting your ship
Timothy Collinson
(24 Mar 2017 20:29 UTC)
|
Re: [TML] starting your ship
shadow@xxxxxx
(25 Mar 2017 18:56 UTC)
|
Re: [TML] starting your ship
shadow@xxxxxx
(25 Mar 2017 18:56 UTC)
|
Re: [TML] starting your ship
Jeffrey Schwartz
(25 Mar 2017 21:29 UTC)
|
Re: [TML] starting your ship
shadow@xxxxxx
(27 Mar 2017 18:48 UTC)
|
Re: [TML] starting your ship
Jeffrey Schwartz
(28 Mar 2017 01:25 UTC)
|
Re: [TML] starting your ship
Tim
(28 Mar 2017 07:04 UTC)
|
Re: [TML] starting your ship
Richard Aiken
(28 Mar 2017 15:09 UTC)
|
Re: [TML] starting your ship Jeffrey Schwartz (28 Mar 2017 15:50 UTC)
|
Re: [TML] starting your ship
Richard Aiken
(11 Apr 2017 22:14 UTC)
|
Re: [TML] starting your ship
Timothy Collinson
(25 Mar 2017 22:18 UTC)
|
Re: [TML] starting your ship
Rupert Boleyn
(26 Mar 2017 02:08 UTC)
|
Re: [TML] starting your ship
tmr0195@xxxxxx
(26 Mar 2017 13:16 UTC)
|
Re: [TML] starting your ship
tmr0195@xxxxxx
(26 Mar 2017 12:34 UTC)
|
Re: [TML] starting your ship
Andrew Long
(26 Mar 2017 13:03 UTC)
|
Re: [TML] starting your ship
Evyn MacDude
(24 Mar 2017 01:47 UTC)
|
Re: [TML] starting your ship
shadow@xxxxxx
(24 Mar 2017 06:49 UTC)
|
Re: [TML] starting your ship
Rupert Boleyn
(24 Mar 2017 20:53 UTC)
|
Re: [TML] starting your ship
shadow@xxxxxx
(25 Mar 2017 18:56 UTC)
|
Re: [TML] starting your ship
Greg Nokes
(26 Mar 2017 17:53 UTC)
|
Re: [TML] starting your ship
shadow@xxxxxx
(27 Mar 2017 18:48 UTC)
|
On Tue, Mar 28, 2017 at 11:09 AM, Richard Aiken <xxxxxx@gmail.com> wrote: > > IMTU, turret cannon have a number of shots just like smaller weapons - at > least on civilian vessels and light warships - because their power comes not > from direct feeds but from a capacitor. And keeping a set of capacitors > charged for to long at a time (at that scale of load) tends to wear them out > early. I find that this lends a bit more tension to the prospect of a fight. > When do we charge our capacitors? Will charging them too soon cause a fight, > as the other fellow's sensors officer detects the charging? Who has the > bigger capacitors? Whose will go empty first? > This makes sense, and is nice color. Also adds a fun thing for dramatic effect: "Charge weapon capacitors!" as part of the role play of going to battle stations Personally, I see cap's more as part of pulse lasers but not beam lasers. An alternative which might be interesting for pulse lasers would be to have a controlled fusion reaction set up next to a feeder that drops lasing rods in front of it. Picture repeating cannon or machine gun based on https://en.wikipedia.org/wiki/Project_Excalibur The breech of the gun would have a thing that's a crossbreed between and FGMP and the mini fusion plants in Book 8. Forward of that would be a belt-fed chamber that loads lasing rods. Then a superdense barrel to help channel the energy and make sure it doesn't leak back into the turret. This would be kinda neat in that it has people running new belts up to the turret, and you get a WWII turret gunner on a B17 feel. It also lets the turret fire when the power plant is offline - you'd need a feed to light off the mini-fusion, but after that it'd be self sustaining. On the other hand, it make for dramatic release of plasma when the turret takes an internal hit. Lots of explosions and visual SFX.