Re: [TML] starting your ship
Jeffrey Schwartz 26 Mar 2017 22:03 UTC
Notes from a project for building a Type-S simulator
The first section is about the fusion plant and has some details
relevant to this thread.
Might be a useful cut-and-paste player handout for some games.
https://docs.google.com/document/d/1ACeaou6_rA-gzH9t030yh7pGFrBumhgKfqgjvOeI--c/edit
On Sun, Mar 26, 2017 at 4:40 PM, Phil Pugliese (via tml list)
<xxxxxx@simplelists.com> wrote:
> -----------------------------------------------------------------------------------
>
> WOW!
>
> Sounds downright COSMIC!
>
> I'd sure be interested in a little more elaboration!
>
> --------------------------------------------
> On Sun, 3/26/17, Greg Nokes <xxxxxx@nokes.name> wrote:
>
> Subject: Re: [TML] starting your ship
> To: xxxxxx@simplelists.com
> Date: Sunday, March 26, 2017, 10:53 AM
>
> I used to work in an
> environment where the power systems were rather important -
> we were "allowed" 5 min of planned downtime a
> year.
>
> We had batteries in
> each equipment rack with 1 hr run time each. A room based
> battery for the datacenter with 2 hours runtime. A hydrogen
> fuel cell which could run the facility for 2 months. A
> diesel generator with 2 weeks fuel. And connections to two
> separate power grids.
>
> We
> tested it monthly.
>
> First
> we would cut utility power, and wait for the generator to
> cut in - that took a few minutes and tested the batteries.
> Then we would shut down the generator and the fuel cell
> would take over.
>
> It was
> fun to watch the first few times - but then it became pretty
> routine. :)
>
>
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