starting your ship
Timothy Collinson
(23 Mar 2017 17:29 UTC)
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Re: [TML] starting your ship
James Davies
(24 Mar 2017 01:13 UTC)
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Re: [TML] starting your ship
shadow@xxxxxx
(24 Mar 2017 06:49 UTC)
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Re: [TML] starting your ship
Jeff Zeitlin
(24 Mar 2017 12:02 UTC)
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Re: [TML] starting your ship
tmr0195@xxxxxx
(24 Mar 2017 13:47 UTC)
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Re: [TML] starting your ship
Alex Goodwin
(24 Mar 2017 14:36 UTC)
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Re: [TML] starting your ship
tmr0195@xxxxxx
(24 Mar 2017 15:53 UTC)
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Re: [TML] starting your ship
Kelly St. Clair
(24 Mar 2017 20:08 UTC)
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Re: [TML] starting your ship
Timothy Collinson
(24 Mar 2017 20:29 UTC)
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Re: [TML] starting your ship
shadow@xxxxxx
(25 Mar 2017 18:56 UTC)
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Re: [TML] starting your ship
shadow@xxxxxx
(25 Mar 2017 18:56 UTC)
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Re: [TML] starting your ship
Greg Nokes
(26 Mar 2017 17:53 UTC)
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Re: [TML] starting your ship
shadow@xxxxxx
(27 Mar 2017 18:48 UTC)
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Re: [TML] starting your ship shadow@xxxxxx (25 Mar 2017 18:56 UTC)
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Re: [TML] starting your ship
Jeffrey Schwartz
(25 Mar 2017 21:29 UTC)
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Re: [TML] starting your ship
shadow@xxxxxx
(27 Mar 2017 18:48 UTC)
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Re: [TML] starting your ship
Jeffrey Schwartz
(28 Mar 2017 01:25 UTC)
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Re: [TML] starting your ship
Tim
(28 Mar 2017 07:04 UTC)
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Re: [TML] starting your ship
Richard Aiken
(28 Mar 2017 15:09 UTC)
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Re: [TML] starting your ship
Jeffrey Schwartz
(28 Mar 2017 15:50 UTC)
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Re: [TML] starting your ship
Richard Aiken
(11 Apr 2017 22:14 UTC)
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Re: [TML] starting your ship
Timothy Collinson
(25 Mar 2017 22:18 UTC)
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Re: [TML] starting your ship
Rupert Boleyn
(26 Mar 2017 02:08 UTC)
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Re: [TML] starting your ship
tmr0195@xxxxxx
(26 Mar 2017 13:16 UTC)
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Re: [TML] starting your ship
tmr0195@xxxxxx
(26 Mar 2017 12:34 UTC)
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Re: [TML] starting your ship
Andrew Long
(26 Mar 2017 13:03 UTC)
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Re: [TML] starting your ship
Evyn MacDude
(24 Mar 2017 01:47 UTC)
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Re: [TML] starting your ship
shadow@xxxxxx
(24 Mar 2017 06:49 UTC)
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Re: [TML] starting your ship
Rupert Boleyn
(24 Mar 2017 20:53 UTC)
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On 24 Mar 2017 at 8:02, Jeff Zeitlin wrote: > On Thu, 23 Mar 2017 23:47:49 -0700, Leonard Erickson (aka shadow) > wrote: > > >For example, something went wrong at a small colony/outpost. and the > >PCs get asked to supply power to restat the local power. Or they need > >power to restat the ship's systems. > > Now, would this require the ship's _power plant_ to 'jump' the > outpost, or does it need the kind of fast burn that the _Jump Drive_ > does - and if the latter, how do you disconnect the drive and grid > from the drive power to do it? I was thinking power plant. I can't see a way that the jump drive's power would be needed nor that it could be *used*. > If it requires the services of a starport - of at least grade C - and > it's the _starport_ that needs to be jumpstarted with the jump plant, > you've got an ... interesting ... situation... Even ignoring that, consider what sort of cables you'd need to handle that much power! -- Leonard Erickson (aka shadow) shadow at shadowgard dot com