.... for anyone that cares, my little lunchtime group of 3 colleagues who played a make-it-up-as-I-go game over the last 6 months which finished triumphantly (!) [1] just before Christmas... met yesterday to discuss carrying on or doing something different. They've elected to try out _Into the Unknown_ which will be a change of pace from running around city/desert on just one world. So I shall be interested to see how something I know well goes down with a) one hour sessions every fortnight - I'm guessing that will feel very different and b) just three players not 6 which is what I've had for the other three times I've run it. Aside from observing those differences I also intend to see how it feels with a bit more space. You can do it in a four gaming session, but you have to keep things moving and I've never had *lots* of interaction with the villagers at the end. A little, but not as much as I might have imagined. I'm just trying to decide now whether to rewrite the 6 PC 'interactions' with each other so that there are only three connections (for the 3 players) or just let them pick from the six and role play the others as NPCs as needed. After that though, I'm expecting to have to do very little prep at all. (Not that I was supposed to be doing much for the previous effort.). tc [1] If you recall, I know some advised against it, but I had them dumped in the desert to die by the baddies and that whole bit seemed to go really well. Bit of crawling through the sand on their last legs..., bit of tribal interaction - though the vargr got the lion's share of attention thanks to his ability to sniff out water and then finally a show down with the baddies in which the archeologist, not the two military types, got a head shot on the chief nasty. Much to her continuing delight!