Re: [TML] Alternate Jump Drive: Request for Comment
Phil Pugliese 30 Nov 2016 13:57 UTC
--------------------------------------------
On Tue, 11/29/16, (via tml list) <xxxxxx@simplelists.com> wrote:
Subject: Re: [TML] Alternate Jump Drive: Request for Comment
To: xxxxxx@simplelists.com
Date: Tuesday, November 29, 2016, 11:48 AM
I see one
"problem"...
It
breaks the background. Best example is the players jumping
out of
a bad situation. Say they make a J2
(max for their ship) and their
destination
is obvious. If the other side has a better J-drive, they
can be *waiting* for the PCs to exit jump.
That's a big change.
Unless that was why you wanted to do it.
It makes it a lot harder to leaver your
problems behind.
Leonard Erickson (aka
shadow)
shadow at shadowgard dot com
---------------------------------------------------------------------------------------------------------
I very much agree w/ Leonard on this point.
I see this as generating a veritable tidal wave of cascading consequences that will inevitably produce a completely new & very much divergent TU.
-----------------------------------------------------------------------------------------------------------------