Multiple habitable worlds in system
Christopher Sean Hilton
(16 Oct 2016 22:30 UTC)
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Re: [TML] Multiple habitable worlds in system
Evyn MacDude
(17 Oct 2016 01:12 UTC)
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Re: [TML] Multiple habitable worlds in system
Christopher Sean Hilton
(17 Oct 2016 03:13 UTC)
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Re: [TML] Multiple habitable worlds in system
Tim
(17 Oct 2016 02:53 UTC)
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Re: [TML] Multiple habitable worlds in system
Jerry Barrington
(17 Oct 2016 09:00 UTC)
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Re: [TML] Multiple habitable worlds in system
Tim
(17 Oct 2016 12:55 UTC)
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Re: [TML] Multiple habitable worlds in system
Jerry Barrington
(17 Oct 2016 18:09 UTC)
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Re: [TML] Multiple habitable worlds in system
Kelly St. Clair
(17 Oct 2016 20:10 UTC)
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Re: [TML] Multiple habitable worlds in system
C. Berry
(17 Oct 2016 20:17 UTC)
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Re: [TML] Multiple habitable worlds in system Bruce Johnson (17 Oct 2016 20:26 UTC)
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Re: [TML] Multiple habitable worlds in system
C. Berry
(17 Oct 2016 20:34 UTC)
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Re: [TML] Multiple habitable worlds in system
Bruce Johnson
(17 Oct 2016 20:45 UTC)
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Re: [TML] Multiple habitable worlds in system
C. Berry
(17 Oct 2016 20:52 UTC)
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Re: [TML] Multiple habitable worlds in system
shadow@xxxxxx
(18 Oct 2016 06:24 UTC)
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Re: [TML] Multiple habitable worlds in system
Jerry Barrington
(18 Oct 2016 08:25 UTC)
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> On Oct 17, 2016, at 1:10 PM, Kelly St. Clair <xxxxxx@efn.org> wrote: > > And when computers WERE brought to bear on the issue, the programs used were primitive and error-prone; consider the first Atlas of the Imperium, and its notoriously bad dataset, with whole sectors of bad output. That was fixable even then; the Apple BASIC RAND() function was actually pretty good. (iirc an Apple II was what was used to generate the Atlas) IF you didn't commit the rookie error of re-seeding it with the same value every time :-/ Also I do believe that someone sold a card that sampled background radiation for a true random seed. I know I considered getting one at one point, just couldn’t justify the $150-ish cost. I did a bunch of rand() testing with my ][+ back in the day; I repeatedly ran out to (iirc) 500,000 rolls of 2 and 3D6 and got a nice smooth distribution curve that looked properly bell shaped. Took 4 or 5 hours to do each set, of course. A 1kHz clock speed’ll do that for yah :-) -- Bruce Johnson University of Arizona College of Pharmacy Information Technology Group Institutions do not have opinions, merely customs