Multiple habitable worlds in system
Christopher Sean Hilton
(16 Oct 2016 22:30 UTC)
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Re: [TML] Multiple habitable worlds in system
Evyn MacDude
(17 Oct 2016 01:12 UTC)
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Re: [TML] Multiple habitable worlds in system
Christopher Sean Hilton
(17 Oct 2016 03:13 UTC)
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Re: [TML] Multiple habitable worlds in system
Jerry Barrington
(17 Oct 2016 09:00 UTC)
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Re: [TML] Multiple habitable worlds in system
Tim
(17 Oct 2016 12:55 UTC)
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Re: [TML] Multiple habitable worlds in system
Jerry Barrington
(17 Oct 2016 18:09 UTC)
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Re: [TML] Multiple habitable worlds in system Kelly St. Clair (17 Oct 2016 20:10 UTC)
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Re: [TML] Multiple habitable worlds in system
C. Berry
(17 Oct 2016 20:17 UTC)
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Re: [TML] Multiple habitable worlds in system
Bruce Johnson
(17 Oct 2016 20:26 UTC)
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Re: [TML] Multiple habitable worlds in system
C. Berry
(17 Oct 2016 20:34 UTC)
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Re: [TML] Multiple habitable worlds in system
Bruce Johnson
(17 Oct 2016 20:45 UTC)
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Re: [TML] Multiple habitable worlds in system
C. Berry
(17 Oct 2016 20:52 UTC)
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Re: [TML] Multiple habitable worlds in system
shadow@xxxxxx
(18 Oct 2016 06:24 UTC)
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Re: [TML] Multiple habitable worlds in system
Jerry Barrington
(18 Oct 2016 08:25 UTC)
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Re: [TML] Multiple habitable worlds in system
Tim
(17 Oct 2016 02:53 UTC)
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I concur that system generation and presentation was greatly limited, back around 1980, by the need(s) to have Referees roll up entire systems with a handful of d6s and list the results on a single line in a digest-size pamphlet, as a hex string and a handful of special codes. Many computer games of the period literally could not fit all of their plaintext on the storage media, and had to resort to external books (which doubled as copy protection). And when computers WERE brought to bear on the issue, the programs used were primitive and error-prone; consider the first Atlas of the Imperium, and its notoriously bad dataset, with whole sectors of bad output. Today, forty years later, consumer-grade computers not only have effectively infinite storage, from a 70s or 80s perspective, but can procedurally generate a star system and simulate every body in it in real time - down to the meter, in the case of the object being focused on. Combined with four decades of advances in astronomy and planetology - including our knowledge of other planetary systems going from "pure speculation and extrapolation from a single example" to "(indirect) observation and (educated) guesswork" - and the good ol' UPP seems positively /quaint/ but woefully incomplete, not unlike Ford Prefect's two-word summary of Earth (which was further truncated by his editors). -- --------------- Kelly St. Clair xxxxxx@efn.org