TTA: more of Pysadi Timothy Collinson (14 Oct 2016 18:55 UTC)
Re: [TML] TTA: more of Pysadi Freelance Traveller (14 Oct 2016 22:33 UTC)
Re: [TML] TTA: more of Pysadi Timothy Collinson (15 Oct 2016 15:17 UTC)
Re: [TML] TTA: more of Pysadi Richard Aiken (15 Oct 2016 05:07 UTC)
Re: [TML] TTA: more of Pysadi Timothy Collinson (15 Oct 2016 15:20 UTC)
Re: [TML] TTA: more of Pysadi Postmark (15 Oct 2016 16:31 UTC)
Re: [TML] TTA: more of Pysadi Timothy Collinson (15 Oct 2016 19:10 UTC)
Re: [TML] TTA: more of Pysadi Timothy Collinson (15 Jan 2017 12:00 UTC)
Re: [TML] TTA: more of Pysadi David Shaw (19 Jan 2017 19:15 UTC)
Re: [TML] TTA: more of Pysadi Timothy Collinson (19 Jan 2017 21:15 UTC)
Re: [TML] TTA: more of Pysadi Richard Aiken (23 Jan 2017 03:33 UTC)

Re: [TML] TTA: more of Pysadi Postmark 15 Oct 2016 16:31 UTC

On 14 Oct 2016, at 19:54, Timothy Collinson <xxxxxx@port.ac.uk> wrote:

> Or run it as described but have the PC that is now an NPC (because the
> player got a new job and can't come anymore) locked up so that in fact
> no rescue is required?  She's just written out quite neatly.

Sure, lock up the NPC, but not to write her out neatly.
Instead the players still get to decide on the rescue and if they attempt it, it needn't be successful and might involve injury, death or recapture of the NPC, or the NPC might stay in the crew but is a wanted fugitive and cannot be seen off ship.
Of course, if the players do not attempt a rescue, you get an NPC with a grudge against the party to turn up in the future, or relatives of same.

Phil Kitching