Re: [TML] Meson guns fordefense David Jaques-Watson (17 Sep 2016 11:21 UTC)
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Re: [TML] Meson guns fordefense
Richard Aiken
(17 Sep 2016 11:44 UTC)
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Re: [TML] Meson guns fordefense
Bruce Johnson
(17 Sep 2016 21:38 UTC)
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Re: [TML] Meson guns fordefense
Richard Aiken
(18 Sep 2016 04:46 UTC)
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Dear Folks For those interested in man-portable meson guns, heres a blast from the past: ---------------------------------------- TNE Weapons: David-class Heavy Battle Dress with Meson Rifle ---------------------------------------------------------------------------- ---- From: xxxxxx@mpgn.com Tue, 16 May 1995 19:22:47 -0400 Download date: 16 May 95 Date: Tue, 16 May 1995 17:01:21 GMT From: "Brendan O'Donovan" <xxxxxx@odonovan.demon.co.uk> To: xxxxxx@MPGN.COM Subject: Battle Dress Design Message-ID: <13@odonovan.demon.co.uk> David-class Heavy Battle Dress Mass: 403.2kg Price: Cr 209,920 Stat mods: -3AGL, -2INIT Armour Value: 5 Endurance: 2hrs continuous Features: WSV Helmet Suite Chameleon IR supression 30km (short) radio, 0.16Mj Meson Rifle, 15 EPG cartridges 3km Beam pointer for above The meson rifle is a very small (1m tunnel length) shoulder mounted meson gun. Even this length gives it an effective range of 1000km! [SEE design below] Weapon ROF DamVal Mag Range Meson Rifle 1 2-2-2-2 15 3000m This probably would have little effect on vehicles, but the effect on the crew inside would probably be more significant. Does anyone have any ideas as to what sort of effect this might have on personnel? Should the number of damage dice be greater than the damage value (as for lasers)? I can't find any references to meson guns being used in versions this small and there may be a good reason, but the possibility of an Intrepid Grav Tank being neutralised by a sniper seems interesting. I'm not completely sure if this would work at all. I've no idea what the recoil would be like, whether there'd be a need for radiation shielding, etc. Also, I'll get round to posting the 'Dark Century' which I described in my adventure idea shortly. I'm working on a replacement (Dark Century II?) at the moment, and I'll post the two together. -- Brendan O'Donovan ------------------------------ Date: Wed, 17 May 1995 17:00:39 +1200 (NZST) From: adou01@cs.auckland.ac.nz (Andrew Richard Doull) To: xxxxxx@MPGN.COM Subject: Re: TRAVELLER digest 287 Message-ID: <199505170500.RAA25672@cs26.cs.auckland.ac.nz> [Brendon O'Donovan submitted this interesting design.] > David' class Heavy Battle Dress > 0.16 Mj Meson Rifle, 15 EPG cartridges This problem was raised earlier in the GDW-beta list server, and the recommendation was to use a multiplier to weapon size equal to the difference between light and heavy focal array lasers. This does not make portable meson guns much less powerful, but the argument died down when someone clarified that all meson weapons required beam pointers. Your design seems to have raised this problem again. While the discussion is on battledress, I would like to point out my battledress designs kick butt over anything that GDW has published. Why? I install fuel cells rather than batteries, which have between 1/3 and 1/10 the listed mass of the batteries used in the battledress designs in FF&S. The extra space savings I use to install stealth or EMM, extra weapons, cybernetics (Yes, from chapter 12), and other equipment, including tool kits. This gives a much wider variety of design possibilities and lets me beef up the armour by a factor of 3 or 4. Oh, and because fuel cells generate heaps of excess power because of their minimum volume, they are ideal for installing DEI lasers, gauss weapons, and in this case meson guns. (Which I had not previously thought of). A.D.Venturer (aka Andrew Doull). ------------------------------ Date: Wed, 17 May 1995 05:34:51 GMT From: "Brendan O'Donovan" <xxxxxx@odonovan.demon.co.uk> To: xxxxxx@MPGN.COM Subject: Re: Meson rifles Message-ID: <14@odonovan.demon.co.uk> In your message dated Tuesday 16, May 1995 you wrote : > The meson rifle is a very small (1m tunnel length) shoulder mounted meson gun. > Did you use FUSION, FIRE & STEEL to design it? > > --Chris Yes. Here are the details: Discharge energy: 0.16 Mj Input energy: 0.8 Mj Tunnel Length: 1 m Effective Tunnel length: 1 m Volume: 0.0016m3 Mass: 0.0012t Tunnel Price: MCr 0.00016 HPG:0.08t MCr 0.00044 Effective range: 1000 km Intensity all ranges(limited by beam pointer):0.16 DV at all ranges: 2 Although this is a FF&S design, it is by no means a conventional use of the design sequence, it's more an exercise in 'What if?', which is why I'm interested to hear people's opinions about it. There are certain un-addressed questions in scaling between starship sized weapons and small arms, such as recoil, effectiveness of a beam pointer, and damage scaling. I cannot see why lasers should be unique in being more damaging to personnel than vehicles, after all, the average rifle only delivers a few thousand joules of energy and is still apparently more damaging than this weapon. Even if the damage isn't increased, the distraction to the pilot of a vehicle flying at low level could still prove effective. -- Brendan O'Donovan ---------------------------------------- Dug out of my Black Hole of Quality^TM (aka "The Best of the TML"). ----------------------------------------------------------------------- David "Hyphen" Jaques-Watson ..at.. Beowulf Down (Tavonni/Vilis/SM 1520) http://www.tip.net.au/~davidjw xxxxxx@pcug.org.au "I file things in historical order, with a hashing algorithm of gravity"