Ag worlds, was Re: Fun facts: Was: [TML] CT: "Far" companions... Phil Pugliese 31 Aug 2016 17:58 UTC

------------------------------------------------------------------------------------------------

Sounds good to me.

And there could also be some other reasons, 'back-to-nature' types, etc...

--------------------------------------------
On Tue, 8/30/16, C. Berry <xxxxxx@gmail.com> wrote:

 Subject: Re: Fun facts: Was: [TML] CT: "Far" companions...
 To: xxxxxx@simplelists.com
 Date: Tuesday, August 30, 2016, 10:46 AM

 I've
 always assumed that any settled system will produce enough
 food for its residents. It's trivially easy to do that
 with hydroponics at lower TLs, or straight synthesis at
 higher ones. Ag worlds, in my view, produce luxury
 "real" foods that are imported elsewhere as
 supplements, not staples.
 On Tue, Aug 30, 2016 at
 9:07 AM, Phil Pugliese (via tml list) <xxxxxx@simplelists.com>
 wrote:
 This
 email was sent from yahoo.com which
 does not allow forwarding of emails via email lists.
 Therefore the sender's email address (xxxxxx@yahoo.com)
 has been replaced with a dummy one. The original message
 follows:

 ------------------------------
 ------------------------------
 ------------------------------
 ------------------------------ --

 I don't see the lack of an 'ag' rating to mean
 that a system can't feed itself.

 In fact, I believe the vast majority do just that.

 It could be argued that 'ag' worlds are something of
 an anomaly in an ultra Hi-Tech setting such as the TU.

 ------------------------------
 ------------------------------
 ------------------------------ --------------------

 On Tue, 8/30/16, Jerry Barrington <xxxxxx@gmail.com>
 wrote:

  Subject: Re: Fun facts: Was: [TML] CT: "Far"
 companions...

  To: xxxxxx@simplelists.com

  Date: Tuesday, August 30, 2016, 5:57 AM

  Well,

  that's only 64 modern Earths worth of population.
  134

  modern Earth's worth of agriculture is over twice
 what

  you need to feed them, let alone future agriculture +
 what

  all the less agricultural planets will produce.  I

  don't think you really have a problem.  Of course,
 it

  *does* mean a lot of food is going to be shipping around
 the

  Imperium.

  On Mon,

  Aug 29, 2016 at 1:41 PM, Christopher Sean Hilton <xxxxxx@vindaloo.com>

  wrote:

  On Mon,

  Aug 29, 2016 at 10:32:21AM +1000, Tim wrote:

  [ ...snip... ]

  >

  > I expect every star in the galaxy to have been

  catalogued thousands of

  > years before even the First Imperium.  Even most
 of

  the planets and

  > their orbits would have been identified. 
 Certainly

  that would hold

  > for every system within a thousand parsecs of

  Traveller's charted

  > space.

  >

  This statement got me thinking this morning and I did a

  little SQL

  hacking...

  I "diced" up sector this morning my CT
 expanded

  system generator, I

  notice that Agricultural Worlds are really rare. I
 created

  a

  sector this morning and out of 14207 total worlds 134
 would

  be

  classified Ag by Book 7. These 14207 worlds have a
 total

  population of

  468.8 billion sophants.

  My system is still currently still in test. I just fixed
 a

  bug in

  atmosphere and hydrographics generation. My system only

  generates Solo

  star systems so there is a shortage of habitable zone

  planets. All of

  these factors should depress the number of Ag planets, but
 I

  don't

  expect it to go up by a factor of ten when these
 problems

  are

  fixed.

  I think that the driver for this the fact is the DM of
 -2

  for planets

  generated around spectral class M stars. Class M stars
 are

  by far the

  most commonly generated. It's important because the

  basic Mainworld

  generation sequence has no size DM and imposes a reverse
 DM

  on the

  star's spectral class when you expand a system by

  detailing what it's

  star is.

  --

  Chris

        __o          "All I was trying to do
 was

  get home from work."

      _`\<,_           -Rosa Parks

  ___(*)/_(*)____.___o____..___.

  .o...________ooO...___________ __________

  Christopher Sean Hilton                   

  [chris/at/vindaloo/dot/com]

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