Designing starbase
Abu Dhabi
(05 Aug 2016 16:27 UTC)
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Re: Designing starbase
Abu Dhabi
(05 Aug 2016 21:34 UTC)
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Re: [TML] Re: Designing starbase
Evyn MacDude
(05 Aug 2016 21:44 UTC)
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Re: [TML] Re: Designing starbase
Abu Dhabi
(06 Aug 2016 06:35 UTC)
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Re: [TML] Re: Designing starbase
tmr0195@xxxxxx
(06 Aug 2016 14:05 UTC)
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Re: [TML] Re: Designing starbase
Evyn MacDude
(08 Aug 2016 05:03 UTC)
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Re: [TML] Designing starbase
tmr0195@xxxxxx
(05 Aug 2016 22:28 UTC)
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Re: [TML] Designing starbase
Timothy Collinson
(06 Aug 2016 07:36 UTC)
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Re: [TML] Designing starbase
tmr0195@xxxxxx
(06 Aug 2016 14:08 UTC)
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Re: [TML] Designing starbase
Jim Catchpole
(07 Aug 2016 14:29 UTC)
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Re: [TML] Designing starbase shadow@xxxxxx (06 Aug 2016 04:59 UTC)
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Re: [TML] Designing starbase
Tim
(06 Aug 2016 07:09 UTC)
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Re: [TML] Designing starbase
Abu Dhabi
(06 Aug 2016 08:10 UTC)
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Re: [TML] Designing starbase
Tim
(06 Aug 2016 10:01 UTC)
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Re[2]: [TML] Designing starbase
Timothy Collinson
(06 Aug 2016 11:13 UTC)
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Re: [TML] Designing starbase
Richard Aiken
(07 Aug 2016 11:54 UTC)
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Re: [TML] Designing starbase
Timothy Collinson
(07 Aug 2016 12:56 UTC)
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Re: [TML] Designing starbase
tmr0195@xxxxxx
(15 Aug 2016 15:06 UTC)
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Re: [TML] Designing starbase
Abu Dhabi
(15 Aug 2016 15:25 UTC)
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Re: [TML] Designing starbase
tmr0195@xxxxxx
(15 Aug 2016 20:38 UTC)
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On 5 Aug 2016 at 18:27, Abu Dhabi wrote: > Extrapolating the drive performance tables, I've come up with > something to the tune of a 750 dton fusion power plant required to > perform at rating 1. Since this is a space station, all it needs is > some light station-keeping, I figure a 200 dton or so M-drive will > suffice for that and keeping artificial gravity working. This all > would eat about 500 dtons of hydrogen fuel per two weeks, so I figure > a 5000 dton storage tank would be nice to have - with adequate amounts > of processors to sell refined fuel to ship who dock here. A backup > power plant would be nice to have - maybe a small (100-200 dton) > fission plant with a few weeks worth of radioactives stored, in case > someone knocks out the primary plant; enough to run sensors and > weapons, but not all the lights and artificial gravity. Well, given the size, it might be a thought to spin it for gravity (remember that you need a rather larger radius for comfort than we used to think). That'd avoid some problems if you get power knocked out. > Speaking of sensors, I'd just go overboard with backups - basic > military sensors are very cheap in space and credits, and being > blinded because of destroyed sensors sucks. For weapons, I'd figure an > even split between various types of lasers, missile launchers and > sandcasters, plus a couple of bay weapons. Typical 4-point crystaliron > armour - though not sure about that, since it would seriously inflate > the cost of the already ginormous (~10 GCr) hull cost. Put some of the sensors *and* some of the weapons on remote platforms. But seperately (ie don't put weapons *and* sensors on the same platform). This not only gives you extra redundancy, it also gives you both weapons and sensors that are spread out over a fair volume (say a good chunk of the jump limit for the station or planet) Makes it harder to snheak up, and the spread has advantages for both locating things and targetting things. -- Leonard Erickson (aka shadow) shadow at shadowgard dot com