PC interaction w/ the RP universe, was Re: [TML] Fast travel [MongT1] Phil Pugliese 02 Aug 2016 05:49 UTC

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Sounds as if they're playing it as if it's one of the early crpg's.
I remember, way back when, playing 'Sundog' (on an Apple ][+).
There wasn't much else to do (very little dialog) except follow the quest.
The two Trav crpg's that MicroProse published (ran those on a '286 PC) were pretty much the same although they did have somewhat more dialog.

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On Mon, 8/1/16, Richard Aiken <xxxxxx@gmail.com> wrote:

 Subject: Re: [TML] Fast travel [MongT1]
 To: "tml" <xxxxxx@simplelists.com>
 Date: Monday, August 1, 2016, 4:46 PM

 No startown
 bars? No startown whores? Not even any meals off-ship? What
 are these guys? Warrior monks?
 If they really do behave like that, then you
 are missing out on TONS of Referee Evilness. By never
 leaving the ship, they will acquire a VERY weird rep with
 other Travellers ("They must *really* like each
 other!"). You should also start giving then negative
 trading modifiers, since - to go by all the canon adventures
 as well as the RAW in the section on ship routines - 
 it's assumed that they're getting off the ship to
 make all those skill rolls. RL traders (even with our
 current tech) still have to physically meet people to assess
 if those numbers they crunch aren't just fairy tales. In
 your PC's case, they're dealing with entirely new
 worlds every week; if they just depend on the lies they find
 in the official data, they'll be lucky to break even
 each trip.

 On Jul 31, 2016 6:10 PM,
 "Bruce  Johnson" <xxxxxx@pharmacy.arizona.edu>
 wrote:

 > On Jul 31, 2016, at 9:17 AM, Abu Dhabi <xxxxxx@gmail.com>
 wrote:

 >

 > Sure, but next to none of the players around here
 actually RP that. They live on the ship, they eat on the
 ship, they almost never leave the ship unless they have a
 pressing need. The only food they eat is what the ship's
 quartermaster acquires, and the only shopping they do is
 when the quartermaster hands out cash for upgrading their
 weapons and armour. They almost never go whoring, even.

 >

 Oh, so make ‘em a team of mercs working for a megacorp, or
 even some IN combat unit, that way they do their thing, get
 evacc’ed out , and spend the rest of the time on what is
 essentially a troop transport.

 --

 Bruce Johnson

 University of Arizona

 College of Pharmacy

 Information Technology Group

 Institutions do not have opinions, merely customs

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