Want to be the coolest GM on the block? :-) Bruce Johnson (28 Jul 2016 00:38 UTC)
Re: [TML] Want to be the coolest GM on the block? :-) Timothy Collinson (29 Jul 2016 21:29 UTC)
Re: [TML] Want to be the coolest GM on the block? :-) Timothy Collinson (30 Jul 2016 17:26 UTC)
Re: [TML] Want to be the coolest GM on the block? :-) shadow@xxxxxx (30 Jul 2016 18:41 UTC)
Re: [TML] Want to be the coolest GM on the block? :-) Richard Aiken (30 Jul 2016 19:55 UTC)

Re: [TML] Want to be the coolest GM on the block? :-) shadow@xxxxxx 30 Jul 2016 18:40 UTC

On 30 Jul 2016 at 13:10, Postmark wrote:

> On 29 Jul 2016, at 22:28, Timothy Collinson
> <xxxxxx@port.ac.uk> wrote: > > I'm very jealous - and have
> just the table with a (much narrower) drop leaf... but that's *way*
> beyond my DIY skills. > > DIY 0 would be exaggerating my ability 10
> fold.  Can Traveller do negative skill levels?  'cos I've got at least
> -2.
>
> I think that DIY is one of those skills where the controlling stat and
> equipment required varies by level.
>
> DIY 3: doesn't exist, take level 1 in a real craft skill
> DIY 2: DEX*, requires a screwdriver and hex key
> DIY 1: STR**, requires a hammer
> DIY 0: SOC***, requires debit/credit card
> DIY -1: INT****, requires fully equipped workshop
>
> * DM+1 whilst faking a Swedish accent .
> ** DM+1 whilst faking a Birmingham (UK) accent.
> *** aka "shopping", failing the SOC check  means either buying cheap
> rubbish or overpriced rubbish, a higher SOC just raises the bar on the
> definition of "overpriced".
> **** passing the INT check doesn't mean
> success, it just increases the collateral damage.

DIY -2 aka "Tim Taylor"

--
Leonard Erickson (aka shadow)
shadow at shadowgard dot com