Animal encounters are a part of Traveller that don't seem to be used much. Part of that may be that it's just plain hard to come up with a memorable animal instead of just another run-of-the-mill "Capellan alligator" or "Arcturan leopard". Or maybe they're just too easy to overcome by PCs who are armed past the teeth, not just to them, with everything from 15mm machine guns to FGMPs. A real problem is making your animals fit their environment - if you don't do a good job of that, you end up with what I grew up scornfully calling a "D&D ecology" - you had all these whatsits roaming around the dungeon, with no visible means of support, and no reason that they should be Just That Way, _except_ to be Something Nasty for the PCs to encounter. One can argue in favor of Capellan Alligators or Arcturan Leopards on the basis of "form follows function" - that is, if you have a niche for an apex predator, in a certain environment, the apex predator is going to develop pretty much the same way, and what you get might as well be called an "alligator" or a "leopard". But that gets boring pretty fast. So it's got purple dots on a green background instead of black on tawny. It's still a damn leopard, and it's still boring. So, how can you make an animal more memorable? To start with, there's Robert Weaver's article in the July/August 2016 Freelance Traveller, "More Than Four Legs and Nasty Pointy Teeth". That sets out some ideas of what an animal can do - or what weapons or abilities it might have - that make you sit up and take notice. But even there, you want it to fit your ecology - I don't care if you call them "sand crab", "land prawn", or "zatku", if they're going to swarm every year, make sure you understand why, and how it fits in. Now, I've been talking about animals here, but while writing this, I had a thought - everything I've said here applies to plants as well. There is a wide variety of carnivorous (also known as insectivorous) plants known on Earth; there's no reason that the principle can't be applied to extraterrestrial plant-analogues. Whether they can reasonably grow to the point of being able to take large (meaning significantly larger than insects) prey is an open question, but remember, this is Science Fiction, and you do get some leeway. So, the solicitation: A Non-Boring Animal - or Plant - that can present a challenge to a PC or party of PCs. Well-designed ones are accumulated for printing in the Less Dangerous Game section of future issues of Freelance Traveller. -- Jeff Zeitlin, Editor Freelance Traveller The Electronic Fan-Supported Traveller® Fanzine and Resource xxxxxx@freelancetraveller.com http://www.freelancetraveller.com http://freelancetraveller.downport.com/ ®Traveller is a registered trademark of Far Future Enterprises, 1977-2014. Use of the trademark in this notice and in the referenced materials is not intended to infringe or devalue the trademark. Freelance Traveller extends its thanks to the following enterprises for hosting services: CyberNET Web Hosting (http://www.cyberwebhosting.net) The Traveller Downport (http://www.downport.com)