Imperial fleets and pickets Abu Dhabi (17 Jul 2016 06:41 UTC)
Re: [TML] Imperial fleets and pickets Tim (17 Jul 2016 08:15 UTC)
Re: [TML] Imperial fleets and pickets Abu Dhabi (17 Jul 2016 13:21 UTC)
Re: [TML] Imperial fleets and pickets Richard Aiken (17 Jul 2016 13:25 UTC)
Re: [TML] Imperial fleets and pickets Tim (19 Jul 2016 02:52 UTC)
Re: [TML] Imperial fleets and pickets Grimmund (25 Jul 2016 13:11 UTC)
Re: [TML] Imperial fleets and pickets C. Berry (17 Jul 2016 21:22 UTC)
Re: [TML] Imperial fleets and pickets Evyn MacDude (19 Jul 2016 04:15 UTC)

Re: [TML] Imperial fleets and pickets Tim 17 Jul 2016 08:15 UTC

On Sun, Jul 17, 2016 at 08:41:22AM +0200, Abu Dhabi wrote:
> One thing I often wondered - what constitutes a typical warship presence in
> a world in the Spinward Marches?
>
> My assumptions about the world:
> - is a member of the 3I,
> - is not amber or red,
> - has a spaceport class A or B,
> - has a 5-digit population or above,
> - no naval base.
>
> What would one expect to see in orbit of such a place?

I would guess that it would depend very much upon the actual
population, with some modification for strategic importance and other
factors.  A system with a 20 000 people might have one or two small
SDBs, and a small jump-capable ship based elsewhere that passes
through every now and then.  A system with 20 000 000 000 people
probably has a trillion credit capital fleet and I would expect a
naval base.  The stated lack of one should indicate some unusual
political situation.

In general, I'd figure something like a hundred credits worth of naval
vehicle assets per inhabitant.  With a fairly wide range of variation
for local situations, of course.

- Tim