Re: [TML] CT Trade Routes
Phil Pugliese 15 Jul 2016 00:49 UTC
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As a CT grognard, I just use the formulae from the CT LBB 'Merchant Prince' for setting up trading.
As I recall, it also factors in POP & TL.
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On Thu, 7/14/16, Christopher Sean Hilton <xxxxxx@vindaloo.com> wrote:
Subject: [TML] CT Trade Routes
To: "xxxxxx@simplelists.com" <xxxxxx@simplelists.com>
Date: Thursday, July 14, 2016, 3:10 PM
I'm interested in knowing how people,
who home grow their Traveller
Universe, impose trade routes?
I see it as mainly two variable system. Better starports
promote trade
between each other so a pair of systems which both have
class 'A' star
ports are more likely to have trade than two systems with
class 'E' or
'D' starports. Shorter distances promote trade so two
systems
separated by jump-1 are more likely to trade than two
systems jump-4
apart.
I ask because I'm trying to automate at least part of the
trade
network/pattern/graph in my sector generator and I don't
have trade
classification done yet. After I get trade classification,
I'll
probably revisit this so that profitable routes get
re-ranked higher
in the order. For my purposes doing the "obvious" part of
the job will
be enough as a I expect to add a tool that will allow
editing the
available trade routes.
--
Chris
__o
"All I was trying to do was get home from work."
_`\<,_
-Rosa Parks
___(*)/_(*)____.___o____..___..o...________ooO..._____________________
Christopher Sean Hilton
[chris/at/vindaloo/dot/com]
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