Re: Multi Jumping is no big deal since LBB5v1, was Re: Incredibly efficient! was Re: [TML] L-Hyd not necessary for jumping & misc.... Phil Pugliese 20 May 2016 14:46 UTC

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Well, not really, at least as far as the *effect* of a J-governor.
Before the intro of the 'governor a ship had to use the same amount of fuel no matter how far it jumped & that amount of fuel was dictated by it's J-rating, ie: a J4 ship needed to use enough fuel for a J4 no matter how far it jumped.
After the governor's intro, the ship only used the amount of fuel required for a jump of that distance, ie: a J4 ship w/ enough fuel for J4 would only use 1/4 for a J1, 1/2 for a J2, 3/4 for a J3, & all of it for a J4.

CT LBB5 HGv2 may not have mentioned the items you detail but that doesn't mean to me that they were "done away with".

It just means that they weren't mentioned.

p.s. Capacitors/accumulators *were* still detailed in the section on Black Globes.

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On Thu, 5/19/16, xxxxxx@comcast.net <xxxxxx@comcast.net> wrote:

 Subject: Re: Multi Jumping is no big deal since LBB5v1, was Re: Incredibly efficient! was Re: [TML] L-Hyd not necessary for jumping & misc....
 To: "TML" <xxxxxx@simplelists.com>
 Date: Thursday, May 19, 2016, 8:27 PM

 Evening
 PDT Phil,

 CT LBB 5 HG2 1980 did away with the
 jump governor, the
 special high
 capacity accumulators required to use
 drop tanks, and missile
 magazines.

 Tom R

 From: "Phil
 Pugliese (via tml list)"
 <xxxxxx@simplelists.com>
 To:
 "TML" <xxxxxx@simplelists.com>
 Sent: Thursday, May 19, 2016 7:39:55
 PM
 Subject: Multi Jumping is no big
 deal since LBB5v1, was Re: Incredibly efficient! was Re:
 [TML] L-Hyd not necessary for jumping & misc....

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 ------------------------------------------------------------------------------------------------------------

 Well, it's
 really not that hard to explain;

 "Well there's another ship
 that's equipped with a jump governor so it doesn't
 have to use all it's fuel each jump & doesn't
 therefore have to refuel each time it jumps. Ain't it
 something how popular those gadgets have gotten since that
 guy 'MM' invented them."

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 On Thu, 5/19/16, Craig Berry
 <xxxxxx@gmail.com> wrote:

  Subject: Re: Incredibly efficient! was
 Re: [TML] L-Hyd not necessary for jumping & misc....
  To: xxxxxx@simplelists.com
  Date: Thursday, May 19, 2016, 4:02 PM
  
  Yep. The
  only thing that's hard to explain about
 the AN is why
  every Imperial ship in the
 sector (and every commercial ship
  that's heard about it) isn't engaged
 in an all-out
  hunt for the thing. Magic
 tech can sometimes be reverse
  engineered,
 after all, and this magic might prove especially
  valuable for whichever faction grabbed it
 first. Think about
  it...an *entirely new
 way of Jumping*. Who knows; with some
  tweaking you could perhaps get the recharge
 time from weeks
  to hours or minutes. Or
 perhaps there are parts of the tech
  that
 you could adapt to make normal J-drives more efficient.
  Seriously, the player characters wouldn't
 be able to
  reach the Annic Nova through
 the traffic jam of other ships
  trying to
 grab it. I'm picturing a situation much like
  that of the Streaker in Brin's
 _Startide
  Rising_.
  On
 Thu,
  May 19, 2016 at 3:54 PM, Bruce
  Johnson <xxxxxx@pharmacy.arizona.edu>
  wrote:
  
  
  
  
  On May 19, 2016, at 2:14
 PM,
  
  xxxxxx@comcast.net wrote:
  
  
   
  Hello Richard,
  
  
  If one believes in that the hydrogen is
 dumped
  
  around the ship
 to form a bubble that somehow
  
  
  
  
  is used to open jump space then the Annic
 Nova's
  
  
  
  
  jump
 drives have a huge problem to overcome.
  

  To paraphrase an
 out-of-date cultural reference:
  “Jump’s got 99 problems, but the Annic
 Nova ain't
  one”
  
  
  
  Dealing with a one-off artifact of an
 extremely higher,
  unattainable  TL is
 MUCH easier than dealing with the many
  consequences of the rules as stated.
   
  
  The main issue here is the unintended
 consequences of
  the rules. The AN is
 painfully simple to explain: it’s
  Clarke’s Third Law magic. 
  
  
  -- 
  
  
  Bruce Johnson