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Well, not really, at least as far as the *effect* of a J-governor.
Before the intro of the 'governor a ship had to use the same amount of fuel no matter how far it jumped & that amount of fuel was dictated by it's J-rating, ie: a J4 ship needed to use enough fuel for a J4 no matter how far it jumped.
After the governor's intro, the ship only used the amount of fuel required for a jump of that distance, ie: a J4 ship w/ enough fuel for J4 would only use 1/4 for a J1, 1/2 for a J2, 3/4 for a J3, & all of it for a J4.
CT LBB5 HGv2 may not have mentioned the items you detail but that doesn't mean to me that they were "done away with".
It just means that they weren't mentioned.
p.s. Capacitors/accumulators *were* still detailed in the section on Black Globes.
--------------------------------------------------------------------------------------------------------------------------------------
On Thu, 5/19/16, xxxxxx@comcast.net <xxxxxx@comcast.net> wrote:
Subject: Re: Multi Jumping is no big deal since LBB5v1, was Re: Incredibly efficient! was Re: [TML] L-Hyd not necessary for jumping & misc....
To: "TML" <xxxxxx@simplelists.com>
Date: Thursday, May 19, 2016, 8:27 PM
Evening
PDT Phil,
CT LBB 5 HG2 1980 did away with the
jump governor, the
special high
capacity accumulators required to use
drop tanks, and missile
magazines.
Tom R
From: "Phil
Pugliese (via tml list)"
<xxxxxx@simplelists.com>
To:
"TML" <xxxxxx@simplelists.com>
Sent: Thursday, May 19, 2016 7:39:55
PM
Subject: Multi Jumping is no big
deal since LBB5v1, was Re: Incredibly efficient! was Re:
[TML] L-Hyd not necessary for jumping & misc....
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Well, it's
really not that hard to explain;
"Well there's another ship
that's equipped with a jump governor so it doesn't
have to use all it's fuel each jump & doesn't
therefore have to refuel each time it jumps. Ain't it
something how popular those gadgets have gotten since that
guy 'MM' invented them."
--------------------------------------------
On Thu, 5/19/16, Craig Berry
<xxxxxx@gmail.com> wrote:
Subject: Re: Incredibly efficient! was
Re: [TML] L-Hyd not necessary for jumping & misc....
To: xxxxxx@simplelists.com
Date: Thursday, May 19, 2016, 4:02 PM
Yep. The
only thing that's hard to explain about
the AN is why
every Imperial ship in the
sector (and every commercial ship
that's heard about it) isn't engaged
in an all-out
hunt for the thing. Magic
tech can sometimes be reverse
engineered,
after all, and this magic might prove especially
valuable for whichever faction grabbed it
first. Think about
it...an *entirely new
way of Jumping*. Who knows; with some
tweaking you could perhaps get the recharge
time from weeks
to hours or minutes. Or
perhaps there are parts of the tech
that
you could adapt to make normal J-drives more efficient.
Seriously, the player characters wouldn't
be able to
reach the Annic Nova through
the traffic jam of other ships
trying to
grab it. I'm picturing a situation much like
that of the Streaker in Brin's
_Startide
Rising_.
On
Thu,
May 19, 2016 at 3:54 PM, Bruce
Johnson <xxxxxx@pharmacy.arizona.edu>
wrote:
On May 19, 2016, at 2:14
PM,
xxxxxx@comcast.net wrote:
Hello Richard,
If one believes in that the hydrogen is
dumped
around the ship
to form a bubble that somehow
is used to open jump space then the Annic
Nova's
jump
drives have a huge problem to overcome.
To paraphrase an
out-of-date cultural reference:
“Jump’s got 99 problems, but the Annic
Nova ain't
one”
Dealing with a one-off artifact of an
extremely higher,
unattainable TL is
MUCH easier than dealing with the many
consequences of the rules as stated.
The main issue here is the unintended
consequences of
the rules. The AN is
painfully simple to explain: it’s
Clarke’s Third Law magic.
--
Bruce Johnson