New toy- "switchblade" loitering munition Grimmund (13 May 2016 16:06 UTC)
Re: [TML] New toy- "switchblade" loitering munition Bruce Johnson (13 May 2016 19:23 UTC)
Re: [TML] New toy- "switchblade" loitering munition Greg Chalik (14 May 2016 11:05 UTC)
Re: [TML] New toy- "switchblade" loitering munition Grimmund (15 May 2016 13:42 UTC)
Re: [TML] New toy- "switchblade" loitering munition Greg Chalik (16 May 2016 01:11 UTC)
Re: [TML] New toy- "switchblade" loitering munition Grimmund (16 May 2016 02:15 UTC)
Re: [TML] New toy- "switchblade" loitering munition Greg Chalik (16 May 2016 04:44 UTC)
Re: [TML] New toy- "switchblade" loitering munition Grimmund (16 May 2016 18:19 UTC)
Re: [TML] New toy- "switchblade" loitering munition Richard Aiken (17 May 2016 00:14 UTC)
Re: [TML] New toy- "switchblade" loitering munition Greg Chalik (17 May 2016 03:16 UTC)
Re: [TML] New toy- "switchblade" loitering munition Grimmund (18 May 2016 03:33 UTC)
Re: [TML] New toy- "switchblade" loitering munition Joseph Paul (17 May 2016 18:01 UTC)
Re: [TML] New toy- "switchblade" loitering munition Richard Aiken (17 May 2016 19:33 UTC)
Re: [TML] New toy- "switchblade" loitering munition Bruce Johnson (17 May 2016 20:25 UTC)
Re: [TML] New toy- "switchblade" loitering munition Richard Aiken (17 May 2016 22:35 UTC)
Re: [TML] New toy- "switchblade" loitering munition shadow@xxxxxx (19 May 2016 00:16 UTC)
Re: [TML] New toy- "switchblade" loitering munition Greg Chalik (17 May 2016 22:50 UTC)
Re: [TML] New toy- "switchblade" loitering munition Joseph Paul (18 May 2016 01:48 UTC)
Re: [TML] New toy- "switchblade" loitering munition Richard Aiken (18 May 2016 03:15 UTC)
Re: [TML] New toy- "switchblade" loitering munition Joseph Paul (18 May 2016 04:06 UTC)

Re: [TML] New toy- "switchblade" loitering munition shadow@xxxxxx 19 May 2016 00:15 UTC

On 17 May 2016 at 18:35, Richard Aiken wrote:

> Three months before the planned invasion date (e.g. just enough time
> for the information to arrive at the target world as part of routine
> news sources), the military forces of the invader promulgate a set of
> new uniform regulations. These regs just *happen* to use a popular
> line of commercial outdoor clothing widely available on the target
> world as the basis for field dress uniform. The various unit/rank
> badges are the only things which set this apparel apart as military
> rather than commercial, with said badges equipped with
> quick-attach/release capability (ostensibly for protection against
> snipers picking out high-rank targets). Blank badges are shipped to
> the force members as commercial cargo (a cover company having been set
> up which uses the blank badge shape as it's logo), to be completed on
> site and carried at all times during the final stage of invasion
> preparation.
>
> "Bullocks! We're going to be captured! Quick! Slap on your badges!"

Nothing so elaborate is required.

Under current rules, a distinctive armband is enough. For example the
Drazzi purple/green hunks of cloth tied on are sufficient.

The trick is that if you are caught fighting while not wearing it....

So slapping on the badge isn't going to work.

You have to be identifiable as a combatant from a distance and while
actively engaging in combat.

It's possibly legit to move into position for a fight (or an ambush)
without the armband or whatever. Just be sure it's in place before
you start shooting.

I suspect that getting captured while waiting in ambush while *not*
wearing the armband would make you an illegal combatant and thus
subject to summary execution.

Getting caught "out of uniform" is not going top go well even if you
*aren't engaging in combat. If they can prove you have been fighting
them, then you are in trouble and the lack of that armband makes you
"out of uniform".

--
Leonard Erickson (aka shadow)
shadow at shadowgard dot com