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On Sat, 5/14/16, Kurt Feltenberger <xxxxxx@thepaw.org> wrote:
Subject: Re: [TML] T5 Review
To: xxxxxx@simplelists.com
Date: Saturday, May 14, 2016, 7:36 PM
On 5/14/2016 8:25 AM,
Abdul Rahman Reijerink wrote:
>
> Without having read the book, I believe a
lot of the criticism is
> valid.
Although I still plan to buy and raid it.
>
> Ideally a game should
be easy to run out of the box with very little
> intervention from mechanics during play. A
single, double sided
> reference sheet
and no more. But I'd probably settle for a (small)
> comprehensive and well laid out book of
tables for use during play, so
> long as
it doesn't need updating with supplementary material.
>
> With the history
behind a setting like the Traveller universe and the
> development of its mechanics over decades,
supplements that focus on
> regions,
aliens or professions, for example, shouldn't bring
extra
> rules needed during play that
aren't handled in the core rules or the
> heavy duty book of tables that comes with
it. We already know what
> rules
expansions the supplements should contain. What should be
> different and new in them is the kind
of thing Dave did with Aliens of
> the
Rim.
>
> I'd still
want optional complex mechanics (FF&S/World Builders
> Handbook/Pocket Empires/alien language
development) in the background
> to muck
around with at home between sessions as both player and
> referee. So long as what they produce
slots in seamlessly and adds
> colour
rather than mechanical complexity at the table. That
dimension
> of additional, *optional*
complexity is one of the things I love most
> about the game.
>
I've begun to think that
the future of Traveller lies not in producing
yet another rules edition but as a setting with
setting specific rules
limited to the
technology. Make the setting rules neutral so that
people can focus on the creative aspect rather
than the rules aspect
when products are
written, but also limit them within the framework that
the technology allows. In other words, no
Death Stars, no warp drive, etc.
And since I'm working on a wish list, ;-) ,
I'd like to see a the Jump
Drive and
computers thoroughly overhauled and maybe not explained in a
technical sense, but brought into the
current age and then DARPA'd all
to
hell.
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Good idea.
Reminds me of when I first encountered the 'Skyraiders' trilogy.
It was the first time I'd played in a setting where the 3I didn't matter at all.
It was just too far away.
Almost seemed like a different game.
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