The Anachronistic Future Freelance Traveller (03 May 2016 22:27 UTC)
Re: [TML] The Anachronistic Future Craig Berry (03 May 2016 22:34 UTC)
Re: [TML] The Anachronistic Future Postmark (04 May 2016 00:12 UTC)
Re: [TML] The Anachronistic Future John Geoffrey (04 May 2016 09:18 UTC)
Re: [TML] The Anachronistic Future Jeffrey Schwartz (04 May 2016 14:30 UTC)
Re: [TML] The Anachronistic Future Freelance Traveller (04 May 2016 22:49 UTC)
Re: [TML] The Anachronistic Future Kelly St. Clair (04 May 2016 23:12 UTC)
Re: [TML] The Anachronistic Future Craig Berry (04 May 2016 23:22 UTC)
Re: [TML] The Anachronistic Future Bruce Johnson (04 May 2016 23:51 UTC)
Re: [TML] The Anachronistic Future Craig Berry (04 May 2016 23:57 UTC)
Re: [TML] The Anachronistic Future Kelly St. Clair (04 May 2016 23:58 UTC)
Re: [TML] The Anachronistic Future Bruce Johnson (05 May 2016 01:54 UTC)
Re: [TML] The Anachronistic Future Greg Nokes (05 May 2016 15:34 UTC)
Re: [TML] The Anachronistic Future Jeffrey Schwartz (05 May 2016 19:29 UTC)
Re: [TML] The Anachronistic Future Bruce Johnson (05 May 2016 19:51 UTC)
Re: [TML] The Anachronistic Future Jeffrey Schwartz (05 May 2016 19:58 UTC)
Re: [TML] The Anachronistic Future Bruce Johnson (05 May 2016 22:44 UTC)
Re: [TML] The Anachronistic Future Kelly St. Clair (05 May 2016 23:32 UTC)
Re: [TML] The Anachronistic Future Craig Berry (05 May 2016 23:37 UTC)
Re: [TML] The Anachronistic Future Bruce Johnson (06 May 2016 17:26 UTC)
Re: [TML] The Anachronistic Future Freelance Traveller (05 May 2016 23:33 UTC)
Re: [TML] The Anachronistic Future Freelance Traveller (04 May 2016 22:37 UTC)
Re: [TML] The Anachronistic Future Freelance Traveller (04 May 2016 22:34 UTC)
Re: [TML] The Anachronistic Future Richard Aiken (06 May 2016 18:40 UTC)

Re: [TML] The Anachronistic Future Freelance Traveller 04 May 2016 22:37 UTC

On Wed, 4 May 2016 11:18:32 +0200, you wrote to Freelance Traveller:

>I was thinking about having a system, or maybe an empire in my game that
>uses rocket ships with jump drives. You know, the typical 1950s rocket ship
>that looked so splendid back then.

>Other ideas I had were worlds that uses diesel walkers, highly-functional
>steam technology, or somehow created technology based on bronze and
>something akin to the Antykitherian mechanism. Those ideas most likely
>don't make sense, but they would be cool to meet in game.

Yes! These would all be interesting to see - though the steam tech has
more-or-less sprouted into an entire subgenre, partly represented by
Space: 1889 (which appears to be back in print, though not from a
Traveller licensee).

>I currenty am working on a long-term project of reading as many old pulp
>magazines as possible, to get a nice overview of the history of the genre
>(unfortunately I don't have as much time as I want and some of this stuff
>is hoary). A lot of stuff is not quite as sensible as one would think. In a
>lot of these old stories people had just a bad grasp of how science
>actually worked, no matter how proud they were to be so much better than
>all those peasants that don't know anything about science.

--
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Freelance Traveller
    The Electronic Fan-Supported
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