Re: [TML] Scoutbases David Jaques-Watson (03 May 2016 01:57 UTC)
Re: [TML] Scoutbases Kelly St. Clair (03 May 2016 02:30 UTC)
Re: [TML] Scoutbases Postmark (03 May 2016 07:45 UTC)
Re: [TML] Scoutbases Timothy Collinson (03 May 2016 09:09 UTC)
Re: [TML] Scoutbases Andrew Long (03 May 2016 15:33 UTC)

Re: [TML] Scoutbases Postmark 03 May 2016 07:44 UTC

On 3 May 2016, at 02:57, David Jaques-Watson <xxxxxx@pcug.org.au> wrote:
>
> Dear Folks –
>
> Jeffery replied to Leonard who replied to Richard:
>>>> this the only warm-but-not-smoke-filled tavern in
>>>> town."
>>>
>>> Oh god, now I
>>> want to incorporate *that* base in a D&D game!
>>
>> That would be really interesting... especially if you mixed the players.
>> An adventuring party that has the normal fighters, wizard, etc, plus a
>> Scout who's doing a survey.
>> "Yeah, he's got a couple wands with weird handles on them, a funny
>> looking staff, and a blade..."
>
> Thieves World.
> https://rpggeek.com/rpgitem/44004/thieves-world
> (Look at the list of designers.)

Check in the description at the list of RPG systems that the setting is compatible with.

Phil Kitching