Re: [TML] Scoutbases David Jaques-Watson (03 May 2016 01:57 UTC)
Re: [TML] Scoutbases Kelly St. Clair (03 May 2016 02:30 UTC)
Re: [TML] Scoutbases Postmark (03 May 2016 07:45 UTC)
Re: [TML] Scoutbases Timothy Collinson (03 May 2016 09:09 UTC)
Re: [TML] Scoutbases Andrew Long (03 May 2016 15:33 UTC)

Re: [TML] Scoutbases David Jaques-Watson 03 May 2016 01:57 UTC

Dear Folks –

Jeffery replied to Leonard who replied to Richard:
>>> this the only warm-but-not-smoke-filled tavern in
>>> town."
>>
>> Oh god, now I
>> want to incorporate *that* base in a D&D game!
>
>That would be really interesting... especially if you mixed the players.
>An adventuring party that has the normal fighters, wizard, etc, plus a
>Scout who's doing a survey.
>"Yeah, he's got a couple wands with weird handles on them, a funny
>looking staff, and a blade..."

Thieves World.
https://rpggeek.com/rpgitem/44004/thieves-world
(Look at the list of designers.)
-----------------------------------------------------------------------
David "Hyphen" Jaques-Watson ..at.. Beowulf Down (Tavonni/Vilis/SM 1520)
http://www.tip.net.au/~davidjw                    xxxxxx@pcug.org.au
"I file things in historical order, with a hashing algorithm of gravity"