Re: [TML] Relic tech and Scarcity-Driven Imperium Phil Pugliese 31 Mar 2016 18:35 UTC

-----------------------------------------------------------------------------------------------------------------------------------------------------------------

Well, I suppose that will be the plan, but, in short order he will find out things don't always go according to plan!
(Along the way he just might find out that his plan is flawed.
BTW, do you really play chars so rich that they can even imagine that they could try something like this?
How much would a million DT vessel presumably cost? Even if could somehow swing a loan?
(Now if he's just trying for *just* a 10,000DT vessel, I suppose it could be feasible, but still, the COST! There's a reason only the 'Big Boys' own ships that large)
Every PC I've ever known with that much wealth would think of something else a lot more exciting to do w/ it, that's for sure, cuz' that would be a pretty boring 'adventure'.
I figure that would a 'lifetime' adventure that would entail years & years of pretty boring role playing.
Do you really RP games where the PC's have multi-decade (in character) plans?

p.s. remember, according to previous poster, operating costs become *negligible* at the 3K-10K DT size.

------------------------------------------------------------------------------------------------------------------------------------------------------
On Wed, 3/30/16, Craig Berry <xxxxxx@gmail.com> wrote:

 Subject: Re: [TML] Relic tech and Scarcity-Driven Imperium
 To: xxxxxx@simplelists.com
 Date: Wednesday, March 30, 2016, 7:57 PM

 The
 problem with "it's just that way" is that
 (e.g.) any merchant, say for example a PC, who decides to
 take advantage of economies of scale while everyone else is
 inexplicably not doing so will in short order become the
 wealthiest citizen of the Imperium, which tends to rather
 unbalance the game...and also tends to be unsatisfying for
 the players, as at some point they will most definitely
 realize that every single other merchant in the universe had
 to behave like an idiot to make their success
 possible.
 On Wed,
 Mar 30, 2016 at 6:31 PM, Phil Pugliese (via tml list) <xxxxxx@simplelists.com>
 wrote:
 This email was sent from yahoo.com which does not allow
 forwarding of emails via email lists. Therefore the
 sender's email address (xxxxxx@yahoo.com)
 has been replaced with a dummy one. The original message
 follows:

 ----------------------------------------------------------------------------------------

 You & I see 'eye-to-eye' on this point,
 Craig!

 'Fix' too many things & it's not the TU
 anymore.

 The hitch is that just about everyone is bound to have
 different opinion how much must/mustn't be changed.

 ---------------------------------------------------------------------------------------

 On Wed, 3/30/16, Craig Berry <xxxxxx@gmail.com>
 wrote:

  Subject: Re: [TML] Relic tech and Scarcity-Driven
 Imperium

  To: xxxxxx@simplelists.com

  Date: Wednesday, March 30, 2016, 5:02 PM

  And the trouble is that whatever came out of that process
 wouldn't "feel like" Traveller anymore.

 The paradoxes are baked into the background. Fix the
 paradoxes, and it's a very different background.

 (Possibly an

  equally fun, interesting, engaging one -- but quite
 different.)

  On Wed,

  Mar 30, 2016 at 4:49 PM, Greg Chalik <xxxxxx@gmail.com>

  wrote:

  Kelly,

  Traveller was simply ahead of its time, because

  constructing complex systems requires large teams using

  complex tools.

  Ideally what Traveller needs is a process of
 integration

  and rationalisation in some public digital space where

  paradoxes and 'white holes' can be dealt with

  collaborativelly.

  This would mean that all extant commercial versions

  become null and void.

  I doubt very much this would ever  happen.

  Cheers

  Greg

  On 30/03/2016 8:38 AM, "Kelly St.

  Clair" <xxxxxx@efn.org>

  wrote:

  On 3/29/2016 12:34 PM, Craig Berry

  wrote:

  There just aren't any bottlenecks in canon that
 would

  prevent a

  flourishing post-scarcity economy. That has to be imposed
 by

  fiat (and

  without plausible explanation) if you want the
 Traveller

  feel for your TU.

  And this sort of thing, I regret to say, is why I
 don't

  really play, or even talk much about, Traveller any
 more

  (except in posts like this one).  It's too
 frustrating

  and discouraging when any discussion of significant
 length

  ends with "because that would break the game/the

  setting."

  There comes a point when you're spending more time
 and

  effort propping up, trying to handwave away, or flat
 out

  ignoring all the broken bits than actually having
 fun. 

  Yes, I know that sort of thing /is/ fun to some. 
 I'm

  not one, at least not at this stage of my life, being
 sadly

  aware of (1) how often attempted fixes lead to their
 own

  unintended/unforseen consequences, and (2) how much of
 this

  is simply the result of (multiple) authors over the

  decades(!) either not knowing better, or starting with
 a

  certain result (feel) in mind and bending/contriving

  "reality", often against plausibility, to fit -
 I

  can't suspend disbelief in what I see on stage,

  especially knowing what I do about what happens behind
 the

  curtain.

  --

  ---------------

  Kelly St. Clair

  xxxxxx@efn.org

  -----

  The Traveller Mailing List

  Archives at http://archives.simplelists.com/tml

  Report problems to xxxxxx@simplelists.com

  To unsubscribe from this list please goto http://archives.simplelists.com

  -----

  The Traveller Mailing List

  Archives at http://archives.simplelists.com/tml

  Report problems to xxxxxx@simplelists.com

  To unsubscribe from this list please goto

  http://archives.simplelists.com

  --

  Craig

  Berry (http://google.com/+CraigBerry)

  "Eternity is in love with the productions

  of time." - William Blake

  -----

  The Traveller Mailing List

  Archives at http://archives.simplelists.com/tml

  Report problems to xxxxxx@simplelists.com

  To unsubscribe from this list please goto

  http://archives.simplelists.com

 -----

 The Traveller Mailing List

 Archives at http://archives.simplelists.com/tml

 Report problems to xxxxxx@simplelists.com

 To unsubscribe from this list please goto

 http://archives.simplelists.com

 --
 Craig Berry (http://google.com/+CraigBerry)
 "Eternity is in love with the productions
 of time." - William Blake

 -----
 The Traveller Mailing List
 Archives at http://archives.simplelists.com/tml
 Report problems to xxxxxx@simplelists.com
 To unsubscribe from this list please goto
 http://www.simplelists.com/confirm.php?u=EwREIRgLK8vaUEhNlnoNdSGKwnjoID8a