----------------------------------------------------------------------------------------------------------------------------------------------------------------- Well, I suppose that will be the plan, but, in short order he will find out things don't always go according to plan! (Along the way he just might find out that his plan is flawed. BTW, do you really play chars so rich that they can even imagine that they could try something like this? How much would a million DT vessel presumably cost? Even if could somehow swing a loan? (Now if he's just trying for *just* a 10,000DT vessel, I suppose it could be feasible, but still, the COST! There's a reason only the 'Big Boys' own ships that large) Every PC I've ever known with that much wealth would think of something else a lot more exciting to do w/ it, that's for sure, cuz' that would be a pretty boring 'adventure'. I figure that would a 'lifetime' adventure that would entail years & years of pretty boring role playing. Do you really RP games where the PC's have multi-decade (in character) plans? p.s. remember, according to previous poster, operating costs become *negligible* at the 3K-10K DT size. ------------------------------------------------------------------------------------------------------------------------------------------------------ On Wed, 3/30/16, Craig Berry <xxxxxx@gmail.com> wrote: Subject: Re: [TML] Relic tech and Scarcity-Driven Imperium To: xxxxxx@simplelists.com Date: Wednesday, March 30, 2016, 7:57 PM The problem with "it's just that way" is that (e.g.) any merchant, say for example a PC, who decides to take advantage of economies of scale while everyone else is inexplicably not doing so will in short order become the wealthiest citizen of the Imperium, which tends to rather unbalance the game...and also tends to be unsatisfying for the players, as at some point they will most definitely realize that every single other merchant in the universe had to behave like an idiot to make their success possible. On Wed, Mar 30, 2016 at 6:31 PM, Phil Pugliese (via tml list) <xxxxxx@simplelists.com> wrote: This email was sent from yahoo.com which does not allow forwarding of emails via email lists. Therefore the sender's email address (xxxxxx@yahoo.com) has been replaced with a dummy one. The original message follows: ---------------------------------------------------------------------------------------- You & I see 'eye-to-eye' on this point, Craig! 'Fix' too many things & it's not the TU anymore. The hitch is that just about everyone is bound to have different opinion how much must/mustn't be changed. --------------------------------------------------------------------------------------- On Wed, 3/30/16, Craig Berry <xxxxxx@gmail.com> wrote: Subject: Re: [TML] Relic tech and Scarcity-Driven Imperium To: xxxxxx@simplelists.com Date: Wednesday, March 30, 2016, 5:02 PM And the trouble is that whatever came out of that process wouldn't "feel like" Traveller anymore. The paradoxes are baked into the background. Fix the paradoxes, and it's a very different background. (Possibly an equally fun, interesting, engaging one -- but quite different.) On Wed, Mar 30, 2016 at 4:49 PM, Greg Chalik <xxxxxx@gmail.com> wrote: Kelly, Traveller was simply ahead of its time, because constructing complex systems requires large teams using complex tools. Ideally what Traveller needs is a process of integration and rationalisation in some public digital space where paradoxes and 'white holes' can be dealt with collaborativelly. This would mean that all extant commercial versions become null and void. I doubt very much this would ever happen. Cheers Greg On 30/03/2016 8:38 AM, "Kelly St. Clair" <xxxxxx@efn.org> wrote: On 3/29/2016 12:34 PM, Craig Berry wrote: There just aren't any bottlenecks in canon that would prevent a flourishing post-scarcity economy. That has to be imposed by fiat (and without plausible explanation) if you want the Traveller feel for your TU. And this sort of thing, I regret to say, is why I don't really play, or even talk much about, Traveller any more (except in posts like this one). It's too frustrating and discouraging when any discussion of significant length ends with "because that would break the game/the setting." There comes a point when you're spending more time and effort propping up, trying to handwave away, or flat out ignoring all the broken bits than actually having fun. Yes, I know that sort of thing /is/ fun to some. I'm not one, at least not at this stage of my life, being sadly aware of (1) how often attempted fixes lead to their own unintended/unforseen consequences, and (2) how much of this is simply the result of (multiple) authors over the decades(!) either not knowing better, or starting with a certain result (feel) in mind and bending/contriving "reality", often against plausibility, to fit - I can't suspend disbelief in what I see on stage, especially knowing what I do about what happens behind the curtain. -- --------------- Kelly St. Clair xxxxxx@efn.org ----- The Traveller Mailing List Archives at http://archives.simplelists.com/tml Report problems to xxxxxx@simplelists.com To unsubscribe from this list please goto http://archives.simplelists.com ----- The Traveller Mailing List Archives at http://archives.simplelists.com/tml Report problems to xxxxxx@simplelists.com To unsubscribe from this list please goto http://archives.simplelists.com -- Craig Berry (http://google.com/+CraigBerry) "Eternity is in love with the productions of time." - William Blake ----- The Traveller Mailing List Archives at http://archives.simplelists.com/tml Report problems to xxxxxx@simplelists.com To unsubscribe from this list please goto http://archives.simplelists.com ----- The Traveller Mailing List Archives at http://archives.simplelists.com/tml Report problems to xxxxxx@simplelists.com To unsubscribe from this list please goto http://archives.simplelists.com -- Craig Berry (http://google.com/+CraigBerry) "Eternity is in love with the productions of time." - William Blake ----- The Traveller Mailing List Archives at http://archives.simplelists.com/tml Report problems to xxxxxx@simplelists.com To unsubscribe from this list please goto http://www.simplelists.com/confirm.php?u=EwREIRgLK8vaUEhNlnoNdSGKwnjoID8a