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You & I see 'eye-to-eye' on this point, Craig!
'Fix' too many things & it's not the TU anymore.
The hitch is that just about everyone is bound to have different opinion how much must/mustn't be changed.
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On Wed, 3/30/16, Craig Berry <xxxxxx@gmail.com> wrote:
Subject: Re: [TML] Relic tech and Scarcity-Driven Imperium
To: xxxxxx@simplelists.com
Date: Wednesday, March 30, 2016, 5:02 PM
And the trouble is that whatever came out of that process wouldn't "feel like" Traveller anymore.
The paradoxes are baked into the background. Fix the paradoxes, and it's a very different background.
(Possibly an
equally fun, interesting, engaging one -- but quite different.)
On Wed,
Mar 30, 2016 at 4:49 PM, Greg Chalik <mrg3105@gmail.com>
wrote:
Kelly,
Traveller was simply ahead of its time, because
constructing complex systems requires large teams using
complex tools.
Ideally what Traveller needs is a process of integration
and rationalisation in some public digital space where
paradoxes and 'white holes' can be dealt with
collaborativelly.
This would mean that all extant commercial versions
become null and void.
I doubt very much this would ever happen.
Cheers
Greg
On 30/03/2016 8:38 AM, "Kelly St.
Clair" <xxxxxx@efn.org>
wrote:
On 3/29/2016 12:34 PM, Craig Berry
wrote:
There just aren't any bottlenecks in canon that would
prevent a
flourishing post-scarcity economy. That has to be imposed by
fiat (and
without plausible explanation) if you want the Traveller
feel for your TU.
And this sort of thing, I regret to say, is why I don't
really play, or even talk much about, Traveller any more
(except in posts like this one). It's too frustrating
and discouraging when any discussion of significant length
ends with "because that would break the game/the
setting."
There comes a point when you're spending more time and
effort propping up, trying to handwave away, or flat out
ignoring all the broken bits than actually having fun.
Yes, I know that sort of thing /is/ fun to some. I'm
not one, at least not at this stage of my life, being sadly
aware of (1) how often attempted fixes lead to their own
unintended/unforseen consequences, and (2) how much of this
is simply the result of (multiple) authors over the
decades(!) either not knowing better, or starting with a
certain result (feel) in mind and bending/contriving
"reality", often against plausibility, to fit - I
can't suspend disbelief in what I see on stage,
especially knowing what I do about what happens behind the
curtain.
--
---------------
Kelly St. Clair
xxxxxx@efn.org
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--
Craig
Berry (http://google.com/+CraigBerry)
"Eternity is in love with the productions
of time." - William Blake
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