Re: [TML] Relic tech and Scarcity-Driven Imperium Phil Pugliese 31 Mar 2016 01:21 UTC

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On Wed, 3/30/16, Kelly St. Clair <xxxxxx@efn.org> wrote:

 Subject: Re: [TML] Relic tech and Scarcity-Driven Imperium
 To: xxxxxx@simplelists.com
 Date: Wednesday, March 30, 2016, 4:45 PM

 On 3/30/2016 4:08 PM,
 Phil Pugliese (via tml list) wrote:

 > Well, after all, isn't that what
 'canon' is all about?
 >
 > Besides, everyone does that (accepts the
 'Word of Marc') the minute they accept the TU. But
 what difference does it make if it's "because MM
 says so" or "because you say so" or
 "because I say so", etc., etc. It's still just
 a make-believe construct.
 > We all know
 it can never, ever be.
 > What really
 matters is what one *wants*.
 > If one
 doesn't get what one wants, then it's only natural
 to become discontented.
 > And, then, we
 all have differing capacities to 'suspend
 disbelief'.
 >>From your earlier
 post it appears that you have reached your limit & moved
 on. That happens...
 > But all it really
 means is that you just don't like it anymore.

 I wouldn't phrase it quite
 that way.  Rather, more that I've become
 increasingly aware of how much of it is
 implausible, illogical,
 inconsistent,
 counterfactual, etc etc.  Economics don't work that
 way.
 People don't work that way.  We
 know more about the universe than we did
 in
 1980.  And so on.

 An
 oft-quoted "rule" of "good" science
 fiction (quotes, as these things
 are
 inevitably subjective) is that one or two things that are
 outright
 impossible by our current
 understanding - typically an FTL drive, some
 miracle substance, some similar plot device -
 are permissible, and the
 rest of the story
 and setting should flow logically from the
 implications of their existence.  My corollary
 is that everything /else/
 in the story not
 related to the MacGuffin should be consistent with what
 we currently believe to be true in reality.

 The OTU, for all its
 pretensions (spoken and unspoken), is as much a
 science fantasy as... oh, Spelljammer or
 Treasure Planet or Space 1889.
   Again, if
 that's what you want to play, go for it.  (I loves me
 some
 giant space hamsters.)  But don't
 try to pretend or claim it's hard
 science fiction, or even internally consistent
 - I doubt it /can/ be the
 latter, given its
 age and the number of people who've worked on it and
 their widely varying levels of knowledge and/or
 investment (some surely
 no more than
 "I'm getting paid for this, right?").

 Maybe you're right, maybe
 it does come down to taste and what we want
 out of a world.  Right now, I want a world
 that *makes sense*, not one
 that runs
 entirely on referee/author/divine fiat. 
 "Because" no longer
 satisfies
 me.

 Taken to an extreme: if
 the world is entirely made up and does not
 follow logical outcomes and consequences from
 its starting conditions,
 then how can I
 have my character choose or take any course of action,
 when my assumptions as to what is reasonable
 may not align?  For that
 matter, why not
 simply have the GM decide what my character does, since
 they're already handling everything else? 
 My involvement, my
 engagement, becomes both
 frustrating and irrelevant.

 (Does this start to sound like theology, or
 philosophy?  I submit the
 similarities are
 not coincidental.)

 --
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I can't see how you accept *any* sci-fi setting w/i the conditions that you have set.

Any/all of them will eventually buckle under a scrutiny that's detailed enough.
(Death by Nit-Picking)

In my experience the OTU plays remarkably consistently.
I'd even say 99% cuz' I consider most of what we're doing is really just nit-picking.

I've always looked at it as I look at the Real-World. It's possible to nit-pick all sorts of things that "Should Not Be", but in the R-W it doesn't matter.
It's 'there' no matter what one thinks or wants.

In an rpg world/universe everyone can get what they want; ie: This is the TU I prefer so;
"Hey professor, how come macro-economics in the present-day Imperium  don't follow the pattern of maritime Terra c.2000AD (by their old calendar)?"
"Well son, a number of prominent scholars have considered that very question. A number of them have even declared it 'inexplicable'. All we really know is what has actually happened. The Imperium appears to have stalled at a point in time approx 2-3 centuries earlier."
(conversation overheard at the U of Terra c.1100)

In any case the characters I play or GM in Trav are pretty much too busy dealing w/ the TU as presented to them, much as people have to do in real life, rather than philosophizing about 'how things oughta' be'.

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